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authorRobert Adams2012-12-29 21:43:43 -0800
committerRobert Adams2012-12-31 19:57:21 -0800
commit48f718f39fcd61501262878a8bcfbd98efed29d2 (patch)
treeaa67dbaf54d75152f01302921bbc42226daaec8b /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: change physical data structures to classes. Add default (diff)
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BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 2de4717..cf09be2 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -845,7 +845,7 @@ public sealed class BSPrim : BSPhysObject
845 // the functions after this one set up the state of a possibly newly created collision body. 845 // the functions after this one set up the state of a possibly newly created collision body.
846 private void MakeSolid(bool makeSolid) 846 private void MakeSolid(bool makeSolid)
847 { 847 {
848 CollisionObjectTypes bodyType = (CollisionObjectTypes)BulletSimAPI.GetBodyType2(PhysBody.ptr); 848 CollisionObjectTypes bodyType = (CollisionObjectTypes)PhysicsScene.PE.GetBodyType(PhysBody);
849 if (makeSolid) 849 if (makeSolid)
850 { 850 {
851 // Verify the previous code created the correct shape for this type of thing. 851 // Verify the previous code created the correct shape for this type of thing.