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authorMelanie2012-11-22 14:47:57 +0000
committerMelanie2012-11-22 14:47:57 +0000
commit2bdd3eb918cede60290905974ea26d2bbd7d5187 (patch)
treef492abae6df9a63505ecf7703932562bd1c0f457 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentMerge branch 'master' into careminster (diff)
parentRename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it (diff)
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 5d16bbf..2b3fa25 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -171,7 +171,7 @@ public sealed class BSPrim : BSPhysObject
171 } 171 }
172 } 172 }
173 // Whatever the linkset wants is what I want. 173 // Whatever the linkset wants is what I want.
174 public override PhysicsShapeType PreferredPhysicalShape 174 public override BSPhysicsShapeType PreferredPhysicalShape
175 { get { return Linkset.PreferredPhysicalShape(this); } } 175 { get { return Linkset.PreferredPhysicalShape(this); } }
176 176
177 public override bool ForceBodyShapeRebuild(bool inTaintTime) 177 public override bool ForceBodyShapeRebuild(bool inTaintTime)