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authorRobert Adams2013-06-10 14:12:45 -0700
committerRobert Adams2013-06-10 14:12:45 -0700
commit795acaa6aa8e32ad0281226208a6b1bbc2292bf5 (patch)
tree1f70c5072960f50233cab5d6942f96620d5df4ed /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentRemove Temporary from use to shortcut asset stores. The Local property (diff)
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BulletSim: add failure flag for meshing failure vs asset fetch failure
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index cca887a..a4c5e08 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor
148 // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'. 148 // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
149 public enum PrimAssetCondition 149 public enum PrimAssetCondition
150 { 150 {
151 Unknown, Waiting, Failed, Fetched 151 Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched
152 } 152 }
153 public PrimAssetCondition PrimAssetState { get; set; } 153 public PrimAssetCondition PrimAssetState { get; set; }
154 154