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authorRobert Adams2013-03-31 17:36:15 -0700
committerRobert Adams2013-03-31 22:19:41 -0700
commit747ece59d20370115fdaf90a5a08ab77f5605b1c (patch)
tree7ff021fbc863e4562b01a6ffdfeb4313848ddb7e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: Add physical 'actors' that operate on the physical object. (diff)
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index cba2646..98ea833 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -187,7 +187,7 @@ public abstract class BSPhysObject : PhysicsActor
187 Friction = matAttrib.friction; 187 Friction = matAttrib.friction;
188 Restitution = matAttrib.restitution; 188 Restitution = matAttrib.restitution;
189 Density = matAttrib.density / BSParam.DensityScaleFactor; 189 Density = matAttrib.density / BSParam.DensityScaleFactor;
190 DetailLog("{0},{1}.SetMaterial,Mat={2},frict={3},rest={4},den={5}", LocalID, TypeName, Material, Friction, Restitution, Density); 190 // DetailLog("{0},{1}.SetMaterial,Mat={2},frict={3},rest={4},den={5}", LocalID, TypeName, Material, Friction, Restitution, Density);
191 } 191 }
192 192
193 // Stop all physical motion. 193 // Stop all physical motion.