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authorMelanie2012-10-12 19:05:06 +0100
committerMelanie2012-10-12 19:05:06 +0100
commit6ce93b22d1bc0f2a89c0d7a8d79bfe8c85a2d9b4 (patch)
treed81136f8cc2c602d5cc6b783e5cb3d23343a089e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentMerge branch 'avination' into careminster (diff)
parentBulletSim: only use native sphere shape if it is a sphere. (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 1ac8c59..cae599c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -85,6 +85,10 @@ public abstract class BSPhysObject : PhysicsActor
85 85
86 public abstract OMV.Quaternion ForceOrientation { get; set; } 86 public abstract OMV.Quaternion ForceOrientation { get; set; }
87 87
88 public abstract OMV.Vector3 ForceVelocity { get; set; }
89
90 public abstract OMV.Vector3 ForceRotationalVelocity { get; set; }
91
88 #region Collisions 92 #region Collisions
89 93
90 // Requested number of milliseconds between collision events. Zero means disabled. 94 // Requested number of milliseconds between collision events. Zero means disabled.
@@ -207,7 +211,8 @@ public abstract class BSPhysObject : PhysicsActor
207 // High performance detailed logging routine used by the physical objects. 211 // High performance detailed logging routine used by the physical objects.
208 protected void DetailLog(string msg, params Object[] args) 212 protected void DetailLog(string msg, params Object[] args)
209 { 213 {
210 PhysicsScene.PhysicsLogging.Write(msg, args); 214 if (PhysicsScene.PhysicsLogging.Enabled)
215 PhysicsScene.DetailLog(msg, args);
211 } 216 }
212} 217}
213} 218}