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authorRobert Adams2012-12-12 11:01:36 -0800
committerRobert Adams2012-12-12 11:01:36 -0800
commitbb6eeb54296246e26594bc06edc3a42c0e5824e9 (patch)
treed2a705795d7b6d93d2c0373d195c05653ecf4be7 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: fix crash caused by the creation of a linkset child that is under ... (diff)
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BulletSim: do not return the current velocity for targetVelocity.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index d2fc15c..f3b6993 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -139,6 +139,17 @@ public abstract class BSPhysObject : PhysicsActor
139 public abstract OMV.Quaternion RawOrientation { get; set; } 139 public abstract OMV.Quaternion RawOrientation { get; set; }
140 public abstract OMV.Quaternion ForceOrientation { get; set; } 140 public abstract OMV.Quaternion ForceOrientation { get; set; }
141 141
142 // The system is telling us the velocity it wants to move at.
143 protected OMV.Vector3 m_targetVelocity;
144 public override OMV.Vector3 TargetVelocity
145 {
146 get { return m_targetVelocity; }
147 set
148 {
149 m_targetVelocity = value;
150 Velocity = value;
151 }
152 }
142 public abstract OMV.Vector3 ForceVelocity { get; set; } 153 public abstract OMV.Vector3 ForceVelocity { get; set; }
143 154
144 public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } 155 public abstract OMV.Vector3 ForceRotationalVelocity { get; set; }