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author | Robert Adams | 2013-08-12 13:44:53 -0700 |
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committer | Robert Adams | 2013-08-12 13:44:53 -0700 |
commit | 2c31fe4614fc193f2600b36eac892ceee86f61e0 (patch) | |
tree | 3a986998ebbd3278e848bb61fc5787f6410f9838 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | Don't try and send group updates to NPCs via event queue, since NPCs have no ... (diff) | |
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BulletSim: add check in avatar stair step code to verify the collision
is not with a volume detect object.
This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 0704591..27caf62 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -175,6 +175,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
175 | public abstract bool IsSolid { get; } | 175 | public abstract bool IsSolid { get; } |
176 | public abstract bool IsStatic { get; } | 176 | public abstract bool IsStatic { get; } |
177 | public abstract bool IsSelected { get; } | 177 | public abstract bool IsSelected { get; } |
178 | public abstract bool IsVolumeDetect { get; } | ||
178 | 179 | ||
179 | // Materialness | 180 | // Materialness |
180 | public MaterialAttributes.Material Material { get; private set; } | 181 | public MaterialAttributes.Material Material { get; private set; } |