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authorRobert Adams2013-08-12 13:44:53 -0700
committerRobert Adams2013-08-12 13:44:53 -0700
commit2c31fe4614fc193f2600b36eac892ceee86f61e0 (patch)
tree3a986998ebbd3278e848bb61fc5787f6410f9838 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentDon't try and send group updates to NPCs via event queue, since NPCs have no ... (diff)
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BulletSim: add check in avatar stair step code to verify the collision
is not with a volume detect object. This fixes a problem of avatars trying to step over a volume detect object that they collide with. This appeared as the avatar popping up as it started to step up but then continuing on since the object wasn't physically interacting.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 0704591..27caf62 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -175,6 +175,7 @@ public abstract class BSPhysObject : PhysicsActor
175 public abstract bool IsSolid { get; } 175 public abstract bool IsSolid { get; }
176 public abstract bool IsStatic { get; } 176 public abstract bool IsStatic { get; }
177 public abstract bool IsSelected { get; } 177 public abstract bool IsSelected { get; }
178 public abstract bool IsVolumeDetect { get; }
178 179
179 // Materialness 180 // Materialness
180 public MaterialAttributes.Material Material { get; private set; } 181 public MaterialAttributes.Material Material { get; private set; }