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authorRobert Adams2012-10-02 11:06:07 -0700
committerRobert Adams2012-10-02 11:14:09 -0700
commitce47d0c4541159a730b2d83a7b2ccffc908d06f1 (patch)
treea45efbb6da0cbfa63cfd75c17fcd9827a1086817 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: Fix problem where box shapes were not being rebuilt if the shape t... (diff)
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BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index d9b738b..1ac8c59 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -81,6 +81,10 @@ public abstract class BSPhysObject : PhysicsActor
81 // Tell the object to clean up. 81 // Tell the object to clean up.
82 public abstract void Destroy(); 82 public abstract void Destroy();
83 83
84 public abstract OMV.Vector3 ForcePosition { get; set; }
85
86 public abstract OMV.Quaternion ForceOrientation { get; set; }
87
84 #region Collisions 88 #region Collisions
85 89
86 // Requested number of milliseconds between collision events. Zero means disabled. 90 // Requested number of milliseconds between collision events. Zero means disabled.