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author | Robert Adams | 2012-10-02 11:06:07 -0700 |
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committer | Robert Adams | 2012-10-02 11:14:09 -0700 |
commit | ce47d0c4541159a730b2d83a7b2ccffc908d06f1 (patch) | |
tree | a45efbb6da0cbfa63cfd75c17fcd9827a1086817 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t... (diff) | |
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BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index d9b738b..1ac8c59 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -81,6 +81,10 @@ public abstract class BSPhysObject : PhysicsActor | |||
81 | // Tell the object to clean up. | 81 | // Tell the object to clean up. |
82 | public abstract void Destroy(); | 82 | public abstract void Destroy(); |
83 | 83 | ||
84 | public abstract OMV.Vector3 ForcePosition { get; set; } | ||
85 | |||
86 | public abstract OMV.Quaternion ForceOrientation { get; set; } | ||
87 | |||
84 | #region Collisions | 88 | #region Collisions |
85 | 89 | ||
86 | // Requested number of milliseconds between collision events. Zero means disabled. | 90 | // Requested number of milliseconds between collision events. Zero means disabled. |