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author | Robert Adams | 2012-10-09 12:58:06 -0700 |
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committer | Robert Adams | 2012-10-11 14:01:07 -0700 |
commit | 68698975f1537725a1f53bc4b2db2cfc798ac7f3 (patch) | |
tree | 7a021b67a3bde146160a1e7d8befef053698e71e /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | BulletSim: Fix crash when linking large physical linksets. (diff) | |
download | opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.zip opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.gz opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.bz2 opensim-SC-68698975f1537725a1f53bc4b2db2cfc798ac7f3.tar.xz |
BulletSim: Add Force* operations to objects to allow direct push to engine.
Update BSDynamics to use same (don't want to delay updates til next taint-time.
Suppress queuing a taint update for position and orientation calls if value
does not change.
Move Bullet timing statistics call from C# back to C++ code.
Throttle taints per simulation step and add parameter to set.
By default, don't create hulls for physical objects. Add a
parameter to turn on and off.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 0665292..cae599c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -85,6 +85,10 @@ public abstract class BSPhysObject : PhysicsActor | |||
85 | 85 | ||
86 | public abstract OMV.Quaternion ForceOrientation { get; set; } | 86 | public abstract OMV.Quaternion ForceOrientation { get; set; } |
87 | 87 | ||
88 | public abstract OMV.Vector3 ForceVelocity { get; set; } | ||
89 | |||
90 | public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } | ||
91 | |||
88 | #region Collisions | 92 | #region Collisions |
89 | 93 | ||
90 | // Requested number of milliseconds between collision events. Zero means disabled. | 94 | // Requested number of milliseconds between collision events. Zero means disabled. |