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author | Robert Adams | 2013-06-30 13:39:58 -0700 |
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committer | Robert Adams | 2013-06-30 17:07:49 -0700 |
commit | 23516717e48095011c1c06d64785ef7d91754ff2 (patch) | |
tree | 706e3cb958e94d0989d2546ef07a463dc7858ff9 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | BulletSim: add inTaintTime parameter to collision cache clear function. (diff) | |
download | opensim-SC-23516717e48095011c1c06d64785ef7d91754ff2.zip opensim-SC-23516717e48095011c1c06d64785ef7d91754ff2.tar.gz opensim-SC-23516717e48095011c1c06d64785ef7d91754ff2.tar.bz2 opensim-SC-23516717e48095011c1c06d64785ef7d91754ff2.tar.xz |
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index a4c5e08..a0d5c42 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -210,6 +210,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
210 | AddAngularForce(force, pushforce, false); | 210 | AddAngularForce(force, pushforce, false); |
211 | } | 211 | } |
212 | public abstract void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime); | 212 | public abstract void AddAngularForce(OMV.Vector3 force, bool pushforce, bool inTaintTime); |
213 | public abstract void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime); | ||
213 | 214 | ||
214 | public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } | 215 | public abstract OMV.Vector3 ForceRotationalVelocity { get; set; } |
215 | 216 | ||