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authorRobert Adams2012-09-13 13:51:42 -0700
committerRobert Adams2012-09-15 15:31:54 -0700
commit6632eb7c051e2638ea1c58c2876e7d6825398556 (patch)
tree15e19cbd50e4ab1934d7ae2290784cf54488641f /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentBulletSim: set all linkset objects center of mass to the whole linkset's cent... (diff)
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BulletSim: Remove calculation and passing of unused collied object type.
Fix collision code to properly sense mega-region children regions as terrain. When setting an object physical, reset all the physical properties (friction, ...).
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index 969c53e..3fe71e1 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -41,7 +41,7 @@ public abstract class BSPhysObject : PhysicsActor
41{ 41{
42 public abstract BSLinkset Linkset { get; set; } 42 public abstract BSLinkset Linkset { get; set; }
43 43
44 public abstract bool Collide(uint collidingWith, BSPhysObject collidee, ActorTypes type, 44 public abstract bool Collide(uint collidingWith, BSPhysObject collidee,
45 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth); 45 OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth);
46 public abstract void SendCollisions(); 46 public abstract void SendCollisions();
47 47