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author | Robert Adams | 2014-01-29 06:44:14 -0800 |
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committer | Robert Adams | 2014-01-29 06:44:14 -0800 |
commit | 0842e2e15b6af6f940648b0b74488f2da88ce920 (patch) | |
tree | e836bebbc79f4a05d13bb370bf7ad3db28eb9aa5 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-0842e2e15b6af6f940648b0b74488f2da88ce920.zip opensim-SC-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.gz opensim-SC-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.bz2 opensim-SC-0842e2e15b6af6f940648b0b74488f2da88ce920.tar.xz |
BulletSim: default physical terrain implementation to heightmap.
It originally looked like mesh terrain would perform better for vehicles
but, after much use, heightmap is the clear winner.
Force terrain implementation to heightmap if the physics region is
larger than legacy region size. This solves running out of memory for
very large regions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 834228e..d993e6a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -538,7 +538,7 @@ public static class BSParam | |||
538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), | 538 | (s,o) => { s.PE.SetContactProcessingThreshold(o.PhysBody, ContactProcessingThreshold); } ), |
539 | 539 | ||
540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | 540 | new ParameterDefn<float>("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", |
541 | (float)BSTerrainPhys.TerrainImplementation.Mesh ), | 541 | (float)BSTerrainPhys.TerrainImplementation.Heightmap ), |
542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , | 542 | new ParameterDefn<int>("TerrainMeshMagnification", "Number of times the 256x256 heightmap is multiplied to create the terrain mesh" , |
543 | 2 ), | 543 | 2 ), |
544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , | 544 | new ParameterDefn<float>("TerrainFriction", "Factor to reduce movement against terrain surface" , |