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authorRobert Adams2013-01-28 17:21:13 -0800
committerRobert Adams2013-01-28 17:21:13 -0800
commit47f09ed4c1d6a5d9763b6d1f5f86169e452281c8 (patch)
tree9ac97612e6254da40db275dce57b4f04e19b4275 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: first unit test: vehicle angular attraction (diff)
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BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling into same.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 4ece944..8c098b2 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -383,7 +383,7 @@ public static class BSParam
383 (s) => { return TerrainRestitution; }, 383 (s) => { return TerrainRestitution; },
384 (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ), 384 (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ),
385 new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , 385 new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" ,
386 0.04f, 386 0.08f,
387 (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); }, 387 (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); },
388 (s) => { return TerrainCollisionMargin; }, 388 (s) => { return TerrainCollisionMargin; },
389 (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ), 389 (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ),