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author | Robert Adams | 2013-01-28 17:21:13 -0800 |
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committer | Robert Adams | 2013-01-28 17:21:13 -0800 |
commit | 47f09ed4c1d6a5d9763b6d1f5f86169e452281c8 (patch) | |
tree | 9ac97612e6254da40db275dce57b4f04e19b4275 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | BulletSim: first unit test: vehicle angular attraction (diff) | |
download | opensim-SC-47f09ed4c1d6a5d9763b6d1f5f86169e452281c8.zip opensim-SC-47f09ed4c1d6a5d9763b6d1f5f86169e452281c8.tar.gz opensim-SC-47f09ed4c1d6a5d9763b6d1f5f86169e452281c8.tar.bz2 opensim-SC-47f09ed4c1d6a5d9763b6d1f5f86169e452281c8.tar.xz |
BulletSim: enable angular vertical attraction.
Increase terrain collision margin to help vehicles from tunneling
into same.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 4ece944..8c098b2 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -383,7 +383,7 @@ public static class BSParam | |||
383 | (s) => { return TerrainRestitution; }, | 383 | (s) => { return TerrainRestitution; }, |
384 | (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ), | 384 | (s,p,l,v) => { TerrainRestitution = v; /* TODO: set on real terrain */ } ), |
385 | new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , | 385 | new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , |
386 | 0.04f, | 386 | 0.08f, |
387 | (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); }, | 387 | (s,cf,p,v) => { TerrainCollisionMargin = cf.GetFloat(p, v); }, |
388 | (s) => { return TerrainCollisionMargin; }, | 388 | (s) => { return TerrainCollisionMargin; }, |
389 | (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ), | 389 | (s,p,l,v) => { TerrainCollisionMargin = v; /* TODO: set on real terrain */ } ), |