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author | Melanie | 2013-04-25 00:22:28 +0100 |
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committer | Melanie | 2013-04-25 00:22:28 +0100 |
commit | d36a52ea55ce85110353e7a7e0b3eeb0b2a3eb4a (patch) | |
tree | dc0becfcbb3e7edcea6cd4d679749394d4564254 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | Merge branch 'master' into careminster (diff) | |
parent | BulletSim: version of libBulletSim.so for 32 bit systems that doesn't (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 06df85e..980d405 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -128,6 +128,8 @@ public static class BSParam | |||
128 | public static float AvatarStepHeight { get; private set; } | 128 | public static float AvatarStepHeight { get; private set; } |
129 | public static float AvatarStepApproachFactor { get; private set; } | 129 | public static float AvatarStepApproachFactor { get; private set; } |
130 | public static float AvatarStepForceFactor { get; private set; } | 130 | public static float AvatarStepForceFactor { get; private set; } |
131 | public static float AvatarStepUpCorrectionFactor { get; private set; } | ||
132 | public static int AvatarStepSmoothingSteps { get; private set; } | ||
131 | 133 | ||
132 | // Vehicle parameters | 134 | // Vehicle parameters |
133 | public static float VehicleMaxLinearVelocity { get; private set; } | 135 | public static float VehicleMaxLinearVelocity { get; private set; } |
@@ -234,6 +236,7 @@ public static class BSParam | |||
234 | objectSet = pObjSetter; | 236 | objectSet = pObjSetter; |
235 | } | 237 | } |
236 | /* Wish I could simplify using this definition but CLR doesn't store references so closure around delegates of references won't work | 238 | /* Wish I could simplify using this definition but CLR doesn't store references so closure around delegates of references won't work |
239 | * TODO: Maybe use reflection and the name of the variable to create a reference for the getter/setter. | ||
237 | public ParameterDefn(string pName, string pDesc, T pDefault, ref T loc) | 240 | public ParameterDefn(string pName, string pDesc, T pDefault, ref T loc) |
238 | : base(pName, pDesc) | 241 | : base(pName, pDesc) |
239 | { | 242 | { |
@@ -561,7 +564,7 @@ public static class BSParam | |||
561 | (s) => { return AvatarBelowGroundUpCorrectionMeters; }, | 564 | (s) => { return AvatarBelowGroundUpCorrectionMeters; }, |
562 | (s,v) => { AvatarBelowGroundUpCorrectionMeters = v; } ), | 565 | (s,v) => { AvatarBelowGroundUpCorrectionMeters = v; } ), |
563 | new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", | 566 | new ParameterDefn<float>("AvatarStepHeight", "Height of a step obstacle to consider step correction", |
564 | 0.3f, | 567 | 0.6f, |
565 | (s) => { return AvatarStepHeight; }, | 568 | (s) => { return AvatarStepHeight; }, |
566 | (s,v) => { AvatarStepHeight = v; } ), | 569 | (s,v) => { AvatarStepHeight = v; } ), |
567 | new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", | 570 | new ParameterDefn<float>("AvatarStepApproachFactor", "Factor to control angle of approach to step (0=straight on)", |
@@ -569,9 +572,17 @@ public static class BSParam | |||
569 | (s) => { return AvatarStepApproachFactor; }, | 572 | (s) => { return AvatarStepApproachFactor; }, |
570 | (s,v) => { AvatarStepApproachFactor = v; } ), | 573 | (s,v) => { AvatarStepApproachFactor = v; } ), |
571 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", | 574 | new ParameterDefn<float>("AvatarStepForceFactor", "Controls the amount of force up applied to step up onto a step", |
572 | 2.0f, | 575 | 1.0f, |
573 | (s) => { return AvatarStepForceFactor; }, | 576 | (s) => { return AvatarStepForceFactor; }, |
574 | (s,v) => { AvatarStepForceFactor = v; } ), | 577 | (s,v) => { AvatarStepForceFactor = v; } ), |
578 | new ParameterDefn<float>("AvatarStepUpCorrectionFactor", "Multiplied by height of step collision to create up movement at step", | ||
579 | 1.0f, | ||
580 | (s) => { return AvatarStepUpCorrectionFactor; }, | ||
581 | (s,v) => { AvatarStepUpCorrectionFactor = v; } ), | ||
582 | new ParameterDefn<int>("AvatarStepSmoothingSteps", "Number of frames after a step collision that we continue walking up stairs", | ||
583 | 2, | ||
584 | (s) => { return AvatarStepSmoothingSteps; }, | ||
585 | (s,v) => { AvatarStepSmoothingSteps = v; } ), | ||
575 | 586 | ||
576 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", | 587 | new ParameterDefn<float>("VehicleMaxLinearVelocity", "Maximum velocity magnitude that can be assigned to a vehicle", |
577 | 1000.0f, | 588 | 1000.0f, |