aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
diff options
context:
space:
mode:
authorRobert Adams2013-02-06 15:59:59 -0800
committerRobert Adams2013-02-06 15:59:59 -0800
commitd2ece00e68c070bf9ffbda3f76e4eccf3c33545f (patch)
tree211d3eac336ee5c95108f1c70e843c054bb31e22 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: check for completely degenerate meshes (ones with all (diff)
downloadopensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.zip
opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.gz
opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.bz2
opensim-SC-d2ece00e68c070bf9ffbda3f76e4eccf3c33545f.tar.xz
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 306928a..965c382 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -220,7 +220,7 @@ public static class BSParam
220 (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, 220 (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); },
221 (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), 221 (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ),
222 new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", 222 new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes",
223 ConfigurationParameters.numericFalse, 223 ConfigurationParameters.numericTrue,
224 (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, 224 (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); },
225 (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, 225 (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); },
226 (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), 226 (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ),