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authorRobert Adams2013-06-05 07:12:14 -0700
committerRobert Adams2013-06-05 07:12:14 -0700
commitb5d0ac4c42629812523f5af4384f61dee00ef495 (patch)
tree9064cacf64709d3a232850d346e82f33a35550a1 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: fix corner case when rebuilding a compound linkset while (diff)
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BulletSim: default PhysicsTimeStep to same as the simulator's
heartbeat timestep when running the physics engine on a separate thread. This reduces the occurance of heartbeats that happen when there is no physics step which is seen as vehicle jerkyness.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index afd547a..aad1108 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -360,7 +360,7 @@ public static class BSParam
360 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat", 360 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
361 false ), 361 false ),
362 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval", 362 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
363 0.1f ), 363 0.089f ),
364 364
365 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", 365 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
366 true, 366 true,