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author | Robert Adams | 2013-02-05 17:19:55 -0800 |
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committer | Robert Adams | 2013-02-05 17:19:55 -0800 |
commit | 36463612794f95776e8ddea14333827cbce35eff (patch) | |
tree | f90d645c0543cc473a6468bc5811ae1d3ae21a47 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | BulletSim: remove degenerate triangles from meshes. This fixes the (diff) | |
download | opensim-SC-36463612794f95776e8ddea14333827cbce35eff.zip opensim-SC-36463612794f95776e8ddea14333827cbce35eff.tar.gz opensim-SC-36463612794f95776e8ddea14333827cbce35eff.tar.bz2 opensim-SC-36463612794f95776e8ddea14333827cbce35eff.tar.xz |
BulletSim: make removing zero width triangles from meshes optional
and, for the moment, default to 'off'.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index bdd9ce4..306928a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -62,6 +62,7 @@ public static class BSParam | |||
62 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed | 62 | public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed |
63 | public static bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes | 63 | public static bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes |
64 | public static bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects | 64 | public static bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects |
65 | public static bool ShouldRemoveZeroWidthTriangles { get; private set; } | ||
65 | 66 | ||
66 | public static float TerrainImplementation { get; private set; } | 67 | public static float TerrainImplementation { get; private set; } |
67 | public static float TerrainFriction { get; private set; } | 68 | public static float TerrainFriction { get; private set; } |
@@ -218,6 +219,11 @@ public static class BSParam | |||
218 | (s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, | 219 | (s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, |
219 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, | 220 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, |
220 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), | 221 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), |
222 | new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", | ||
223 | ConfigurationParameters.numericFalse, | ||
224 | (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, | ||
225 | (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, | ||
226 | (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), | ||
221 | 227 | ||
222 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", | 228 | new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", |
223 | 32f, | 229 | 32f, |