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authorRobert Adams2013-06-01 14:52:44 -0700
committerRobert Adams2013-06-01 14:52:44 -0700
commit07058b044be59b6e07efedeca36b2b464e984195 (patch)
treeee85111ad418be454c2ee9a8d0c0da98b9b99480 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentAdding standard OpenSim header to source files (diff)
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BulletSim: experimental movement of physics execution off of heartbeat
thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 2651e3b..afd547a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -54,6 +54,9 @@ public static class BSParam
54 // =================== 54 // ===================
55 // From: 55 // From:
56 56
57 public static bool UseSeparatePhysicsThread { get; private set; }
58 public static float PhysicsTimeStep { get; private set; }
59
57 // Level of Detail values kept as float because that's what the Meshmerizer wants 60 // Level of Detail values kept as float because that's what the Meshmerizer wants
58 public static float MeshLOD { get; private set; } 61 public static float MeshLOD { get; private set; }
59 public static float MeshCircularLOD { get; private set; } 62 public static float MeshCircularLOD { get; private set; }
@@ -354,6 +357,11 @@ public static class BSParam
354 // v = value (appropriate type) 357 // v = value (appropriate type)
355 private static ParameterDefnBase[] ParameterDefinitions = 358 private static ParameterDefnBase[] ParameterDefinitions =
356 { 359 {
360 new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
361 false ),
362 new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
363 0.1f ),
364
357 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties", 365 new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
358 true, 366 true,
359 (s) => { return ShouldMeshSculptedPrim; }, 367 (s) => { return ShouldMeshSculptedPrim; },