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author | Robert Adams | 2013-05-26 17:35:12 -0700 |
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committer | Robert Adams | 2013-05-26 17:35:12 -0700 |
commit | 0c35d28933ddb2cae7b4f095b35ed4e386a1b71b (patch) | |
tree | 4a3515b5f974af89e69f038a57933a42c54b78f1 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |
parent | Update the money framework to allow sending the new style linden "serverside ... (diff) | |
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BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index e98a7fb..0f0a494 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -373,7 +373,7 @@ public static class BSParam | |||
373 | new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", | 373 | new ParameterDefn<bool>("ShouldUseSingleConvexHullForPrims", "If true, use a single convex hull shape for physical prims", |
374 | true ), | 374 | true ), |
375 | new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", | 375 | new ParameterDefn<bool>("ShouldUseGImpactShapeForPrims", "If true, use a GImpact shape for prims with cuts and twists", |
376 | false ), | 376 | true ), |
377 | new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", | 377 | new ParameterDefn<bool>("ShouldUseAssetHulls", "If true, use hull if specified in the mesh asset info", |
378 | false ), | 378 | false ), |
379 | 379 | ||