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authorRobert Adams2013-01-20 09:33:13 -0800
committerRobert Adams2013-01-20 23:09:53 -0800
commit3b0df52d10c157cd2711d64ef9007d2afccbd468 (patch)
treeff548c66f9ee84933e33988ec21fb6712b6b82c1 /OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
parentThis updates prebuild to remove BulletSimN, implements the BulletSim API in B... (diff)
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BulletSim: modify motors to return correction rather than current value
to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs25
1 files changed, 16 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index 6d0db2e..82fd2d2 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -138,7 +138,8 @@ public class BSVMotor : BSMotor
138 CurrentValue = TargetValue = Vector3.Zero; 138 CurrentValue = TargetValue = Vector3.Zero;
139 } 139 }
140 140
141 // Compute the next step and return the new current value 141 // Compute the next step and return the new current value.
142 // Returns the correction needed to move 'current' to 'target'.
142 public virtual Vector3 Step(float timeStep) 143 public virtual Vector3 Step(float timeStep)
143 { 144 {
144 if (!Enabled) return TargetValue; 145 if (!Enabled) return TargetValue;
@@ -150,7 +151,7 @@ public class BSVMotor : BSMotor
150 Vector3 error = TargetValue - CurrentValue; 151 Vector3 error = TargetValue - CurrentValue;
151 if (!ErrorIsZero(error)) 152 if (!ErrorIsZero(error))
152 { 153 {
153 correction = Step(timeStep, error); 154 correction = StepError(timeStep, error);
154 155
155 CurrentValue += correction; 156 CurrentValue += correction;
156 157
@@ -187,14 +188,20 @@ public class BSVMotor : BSMotor
187 else 188 else
188 { 189 {
189 // Difference between what we have and target is small. Motor is done. 190 // Difference between what we have and target is small. Motor is done.
190 CurrentValue = TargetValue; 191 CurrentValue = TargetValue = Vector3.Zero;
191 MDetailLog("{0}, BSVMotor.Step,zero,{1},origTgt={2},origCurr={3},ret={4}", 192 MDetailLog("{0}, BSVMotor.Step,zero,{1},origTgt={2},origCurr={3},ret={4}",
192 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, CurrentValue); 193 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, CurrentValue);
193 } 194 }
194 195
195 return CurrentValue; 196 return correction;
197 }
198 // version of step that sets the current value before doing the step
199 public virtual Vector3 Step(float timeStep, Vector3 current)
200 {
201 CurrentValue = current;
202 return Step(timeStep);
196 } 203 }
197 public virtual Vector3 Step(float timeStep, Vector3 error) 204 public virtual Vector3 StepError(float timeStep, Vector3 error)
198 { 205 {
199 if (!Enabled) return Vector3.Zero; 206 if (!Enabled) return Vector3.Zero;
200 207
@@ -304,7 +311,7 @@ public class BSFMotor : BSMotor
304 float error = TargetValue - CurrentValue; 311 float error = TargetValue - CurrentValue;
305 if (!ErrorIsZero(error)) 312 if (!ErrorIsZero(error))
306 { 313 {
307 correction = Step(timeStep, error); 314 correction = StepError(timeStep, error);
308 315
309 CurrentValue += correction; 316 CurrentValue += correction;
310 317
@@ -347,7 +354,7 @@ public class BSFMotor : BSMotor
347 return CurrentValue; 354 return CurrentValue;
348 } 355 }
349 356
350 public virtual float Step(float timeStep, float error) 357 public virtual float StepError(float timeStep, float error)
351 { 358 {
352 if (!Enabled) return 0f; 359 if (!Enabled) return 0f;
353 360
@@ -440,8 +447,8 @@ public class BSPIDVMotor : BSVMotor
440 } 447 }
441 } 448 }
442 449
443 // Ignore Current and Target Values and just advance the PID computation on this error. 450 // Advance the PID computation on this error.
444 public override Vector3 Step(float timeStep, Vector3 error) 451 public override Vector3 StepError(float timeStep, Vector3 error)
445 { 452 {
446 if (!Enabled) return Vector3.Zero; 453 if (!Enabled) return Vector3.Zero;
447 454