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authorRobert Adams2012-12-17 13:51:39 -0800
committerRobert Adams2012-12-17 13:51:39 -0800
commit8653ea93b2669a180beaedad8765bdeec385d501 (patch)
tree735c648fd129a3d9ec218598bd12c88747cabf67 /OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
parentBulletSim: fix vehicles going underground when unsat. Problem was that, when ... (diff)
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BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSMotors.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
index cf0a9dc..e0faf4e 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs
@@ -134,8 +134,6 @@ public class BSVMotor : BSMotor
134 Vector3 addAmount = (TargetValue - CurrentValue)/TimeScale * timeStep; 134 Vector3 addAmount = (TargetValue - CurrentValue)/TimeScale * timeStep;
135 CurrentValue += addAmount; 135 CurrentValue += addAmount;
136 136
137 returnCurrent = CurrentValue;
138
139 // The desired value reduces to zero which also reduces the difference with current. 137 // The desired value reduces to zero which also reduces the difference with current.
140 // If the decay time is infinite, don't decay at all. 138 // If the decay time is infinite, don't decay at all.
141 float decayFactor = 0f; 139 float decayFactor = 0f;
@@ -156,6 +154,8 @@ public class BSVMotor : BSMotor
156 CurrentValue *= (Vector3.One - frictionFactor); 154 CurrentValue *= (Vector3.One - frictionFactor);
157 } 155 }
158 156
157 returnCurrent = CurrentValue;
158
159 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}", 159 MDetailLog("{0}, BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}",
160 BSScene.DetailLogZero, UseName, origCurrVal, origTarget, 160 BSScene.DetailLogZero, UseName, origCurrVal, origTarget,
161 timeStep, TimeScale, addAmount, 161 timeStep, TimeScale, addAmount,