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author | Justin Clark-Casey (justincc) | 2013-01-16 02:07:43 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-16 02:07:43 +0000 |
commit | 0963ece25bdef16852f5fd8ae4515a2f05d8b6e4 (patch) | |
tree | f95a3eef3e94df4408d555a30cd62bce629623f2 /OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs | |
parent | Revert "Implement co-operative script termination if termination comes during... (diff) | |
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs')
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