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author | Robert Adams | 2014-10-02 18:45:36 -0700 |
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committer | Robert Adams | 2014-11-30 19:52:58 -0800 |
commit | cf85ade81e38e692fe99c71386ab2c306ab77319 (patch) | |
tree | ba8dd76e62a4a989ae46f02dfe028ef0ee3d37fd /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |
parent | A little more cleaning of config files. (diff) | |
download | opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.zip opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.gz opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.bz2 opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.xz |
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index b0a5ef1..4384cdc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs | |||
@@ -212,20 +212,28 @@ public sealed class BSLinksetConstraints : BSLinkset | |||
212 | // When rebuilding, it is possible to set properties that would normally require a rebuild. | 212 | // When rebuilding, it is possible to set properties that would normally require a rebuild. |
213 | // If already rebuilding, don't request another rebuild. | 213 | // If already rebuilding, don't request another rebuild. |
214 | // If a linkset with just a root prim (simple non-linked prim) don't bother rebuilding. | 214 | // If a linkset with just a root prim (simple non-linked prim) don't bother rebuilding. |
215 | if (!Rebuilding && HasAnyChildren) | 215 | lock (this) |
216 | { | 216 | { |
217 | // Queue to happen after all the other taint processing | 217 | if (!RebuildScheduled) |
218 | m_physicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() | ||
219 | { | 218 | { |
220 | if (HasAnyChildren) | 219 | if (!Rebuilding && HasAnyChildren) |
221 | { | 220 | { |
222 | // Constraints that have not been changed are not rebuild but make sure | 221 | RebuildScheduled = true; |
223 | // the constraint of the requestor is rebuilt. | 222 | // Queue to happen after all the other taint processing |
224 | PhysicallyUnlinkAChildFromRoot(LinksetRoot, requestor); | 223 | m_physicsScene.PostTaintObject("BSLinksetContraints.Refresh", requestor.LocalID, delegate() |
225 | // Rebuild the linkset and all its constraints. | 224 | { |
226 | RecomputeLinksetConstraints(); | 225 | if (HasAnyChildren) |
226 | { | ||
227 | // Constraints that have not been changed are not rebuild but make sure | ||
228 | // the constraint of the requestor is rebuilt. | ||
229 | PhysicallyUnlinkAChildFromRoot(LinksetRoot, requestor); | ||
230 | // Rebuild the linkset and all its constraints. | ||
231 | RecomputeLinksetConstraints(); | ||
232 | } | ||
233 | RebuildScheduled = false; | ||
234 | }); | ||
227 | } | 235 | } |
228 | }); | 236 | } |
229 | } | 237 | } |
230 | } | 238 | } |
231 | 239 | ||