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authorRobert Adams2012-12-14 17:03:59 -0800
committerRobert Adams2012-12-16 21:19:10 -0800
commitace1f1e9314d2e5b3cf45426225ca485649bbf96 (patch)
tree2ea8eb8066ba2d306f24850fd7d13dbfb1e25ae8 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentMake WebStatsModule properly handle scenes added or removed after initial sta... (diff)
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BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 732c084..7076ab4 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -83,18 +83,6 @@ public sealed class BSLinksetConstraints : BSLinkset
83 // Nothing to do for constraints on property updates 83 // Nothing to do for constraints on property updates
84 } 84 }
85 85
86 // The children of the linkset are moved around by the constraints.
87 // Just grab the current values of wherever it is right now.
88 public override OMV.Vector3 Position(BSPhysObject member)
89 {
90 return BulletSimAPI.GetPosition2(member.PhysBody.ptr);
91 }
92
93 public override OMV.Quaternion Orientation(BSPhysObject member)
94 {
95 return BulletSimAPI.GetOrientation2(member.PhysBody.ptr);
96 }
97
98 // Routine called when rebuilding the body of some member of the linkset. 86 // Routine called when rebuilding the body of some member of the linkset.
99 // Destroy all the constraints have have been made to root and set 87 // Destroy all the constraints have have been made to root and set
100 // up to rebuild the constraints before the next simulation step. 88 // up to rebuild the constraints before the next simulation step.