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authorRobert Adams2012-10-26 16:09:08 -0700
committerRobert Adams2012-11-03 21:13:27 -0700
commit7af28724acf12245977fc44576c36ec0de320a8a (patch)
treecc441f1cc22bfd5bafdc4ac46b255c2a1fbf61d2 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: many small changes for vehicles simulation. (diff)
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BulletSim: rename constraint classes so they show up together alphabetically.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 003c294..67979b3 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -246,7 +246,7 @@ public sealed class BSLinksetConstraints : BSLinkset
246 // create a constraint that allows no freedom of movement between the two objects 246 // create a constraint that allows no freedom of movement between the two objects
247 // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818 247 // http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4818
248 248
249 BS6DofConstraint constrain = new BS6DofConstraint( 249 BSConstraint6Dof constrain = new BSConstraint6Dof(
250 PhysicsScene.World, rootPrim.BSBody, childPrim.BSBody, midPoint, true, true ); 250 PhysicsScene.World, rootPrim.BSBody, childPrim.BSBody, midPoint, true, true );
251 251
252 /* NOTE: below is an attempt to build constraint with full frame computation, etc. 252 /* NOTE: below is an attempt to build constraint with full frame computation, etc.