aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
diff options
context:
space:
mode:
authorRobert Adams2012-12-30 10:37:37 -0800
committerRobert Adams2012-12-31 19:57:22 -0800
commit5379d6d112a8027c8f0f62ba77303e8b69e24332 (patch)
tree5c8200326768218d59745da8cb6aab658ad6b311 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: another round of conversion: dynamics world and collision object f... (diff)
downloadopensim-SC-5379d6d112a8027c8f0f62ba77303e8b69e24332.zip
opensim-SC-5379d6d112a8027c8f0f62ba77303e8b69e24332.tar.gz
opensim-SC-5379d6d112a8027c8f0f62ba77303e8b69e24332.tar.bz2
opensim-SC-5379d6d112a8027c8f0f62ba77303e8b69e24332.tar.xz
BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 86c29c7..629bc72 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -98,7 +98,7 @@ public sealed class BSLinksetConstraints : BSLinkset
98 bool ret = false; 98 bool ret = false;
99 99
100 DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}", 100 DetailLog("{0},BSLinksetConstraint.RemoveBodyDependencies,removeChildrenForRoot,rID={1},rBody={2}",
101 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X")); 101 child.LocalID, LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString);
102 102
103 lock (m_linksetActivityLock) 103 lock (m_linksetActivityLock)
104 { 104 {
@@ -147,8 +147,8 @@ public sealed class BSLinksetConstraints : BSLinkset
147 147
148 DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", 148 DetailLog("{0},BSLinksetConstraints.RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}",
149 childx.LocalID, 149 childx.LocalID,
150 rootx.LocalID, rootx.PhysBody.ptr.ToString("X"), 150 rootx.LocalID, rootx.PhysBody.AddrString,
151 childx.LocalID, childx.PhysBody.ptr.ToString("X")); 151 childx.LocalID, childx.PhysBody.AddrString);
152 152
153 PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate() 153 PhysicsScene.TaintedObject("BSLinksetConstraints.RemoveChildFromLinkset", delegate()
154 { 154 {
@@ -187,8 +187,8 @@ public sealed class BSLinksetConstraints : BSLinkset
187 187
188 DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}", 188 DetailLog("{0},BSLinksetConstraint.BuildConstraint,taint,root={1},rBody={2},child={3},cBody={4},rLoc={5},cLoc={6},midLoc={7}",
189 rootPrim.LocalID, 189 rootPrim.LocalID,
190 rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), 190 rootPrim.LocalID, rootPrim.PhysBody.AddrString,
191 childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X"), 191 childPrim.LocalID, childPrim.PhysBody.AddrString,
192 rootPrim.Position, childPrim.Position, midPoint); 192 rootPrim.Position, childPrim.Position, midPoint);
193 193
194 // create a constraint that allows no freedom of movement between the two objects 194 // create a constraint that allows no freedom of movement between the two objects
@@ -252,8 +252,8 @@ public sealed class BSLinksetConstraints : BSLinkset
252 bool ret = false; 252 bool ret = false;
253 DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}", 253 DetailLog("{0},BSLinksetConstraint.PhysicallyUnlinkAChildFromRoot,taint,root={1},rBody={2},child={3},cBody={4}",
254 rootPrim.LocalID, 254 rootPrim.LocalID,
255 rootPrim.LocalID, rootPrim.PhysBody.ptr.ToString("X"), 255 rootPrim.LocalID, rootPrim.PhysBody.AddrString,
256 childPrim.LocalID, childPrim.PhysBody.ptr.ToString("X")); 256 childPrim.LocalID, childPrim.PhysBody.AddrString);
257 257
258 // Find the constraint for this link and get rid of it from the overall collection and from my list 258 // Find the constraint for this link and get rid of it from the overall collection and from my list
259 if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody)) 259 if (PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.PhysBody, childPrim.PhysBody))
@@ -290,7 +290,7 @@ public sealed class BSLinksetConstraints : BSLinkset
290 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, 290 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr,
291 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); 291 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask);
292 DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", 292 DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}",
293 LinksetRoot.LocalID, LinksetRoot.PhysBody.ptr.ToString("X"), linksetMass); 293 LinksetRoot.LocalID, LinksetRoot.PhysBody.AddrString, linksetMass);
294 294
295 foreach (BSPhysObject child in m_children) 295 foreach (BSPhysObject child in m_children)
296 { 296 {