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authorRobert Adams2012-12-16 21:18:32 -0800
committerRobert Adams2012-12-16 21:19:13 -0800
commit2b8efa24dd816fda23fe3aed5822af1d50febf5d (patch)
tree287352bc66cf34ce25ee86a59099af43d2d23cb4 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: add even more to the TODO list. (diff)
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BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 7076ab4..8c36c31 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -78,7 +78,7 @@ public sealed class BSLinksetConstraints : BSLinkset
78 } 78 }
79 79
80 // Called at taint-time!! 80 // Called at taint-time!!
81 public override void UpdateProperties(BSPhysObject updated) 81 public override void UpdateProperties(BSPhysObject updated, bool inTaintTime)
82 { 82 {
83 // Nothing to do for constraints on property updates 83 // Nothing to do for constraints on property updates
84 } 84 }