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author | Robert Adams | 2014-10-02 18:45:36 -0700 |
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committer | Robert Adams | 2014-11-30 19:52:58 -0800 |
commit | cf85ade81e38e692fe99c71386ab2c306ab77319 (patch) | |
tree | ba8dd76e62a4a989ae46f02dfe028ef0ee3d37fd /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |
parent | A little more cleaning of config files. (diff) | |
download | opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.zip opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.gz opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.bz2 opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.xz |
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 6586099..582ba5b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -106,13 +106,21 @@ public sealed class BSLinksetCompound : BSLinkset | |||
106 | // When rebuilding, it is possible to set properties that would normally require a rebuild. | 106 | // When rebuilding, it is possible to set properties that would normally require a rebuild. |
107 | // If already rebuilding, don't request another rebuild. | 107 | // If already rebuilding, don't request another rebuild. |
108 | // If a linkset with just a root prim (simple non-linked prim) don't bother rebuilding. | 108 | // If a linkset with just a root prim (simple non-linked prim) don't bother rebuilding. |
109 | if (!Rebuilding && HasAnyChildren) | 109 | lock (this) |
110 | { | 110 | { |
111 | m_physicsScene.PostTaintObject("BSLinksetCompound.ScheduleRebuild", LinksetRoot.LocalID, delegate() | 111 | if (!RebuildScheduled) |
112 | { | 112 | { |
113 | if (HasAnyChildren) | 113 | if (!Rebuilding && HasAnyChildren) |
114 | RecomputeLinksetCompound(); | 114 | { |
115 | }); | 115 | RebuildScheduled = true; |
116 | m_physicsScene.PostTaintObject("BSLinksetCompound.ScheduleRebuild", LinksetRoot.LocalID, delegate() | ||
117 | { | ||
118 | if (HasAnyChildren) | ||
119 | RecomputeLinksetCompound(); | ||
120 | RebuildScheduled = false; | ||
121 | }); | ||
122 | } | ||
123 | } | ||
116 | } | 124 | } |
117 | } | 125 | } |
118 | 126 | ||