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authorRobert Adams2012-11-20 11:24:25 -0800
committerRobert Adams2012-11-21 16:42:50 -0800
commitd6db0d5740dae03174f65846556f2f06d573b5c4 (patch)
tree84d3377c6b9e9350ccb6edc64609cb61b9d86c97 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentBulletSim: change PositionSanityCheck to apply a force to correct position co... (diff)
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BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is getting simplified out of existance someday) and update all the references to that enum.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 436e043..4ee047b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -82,9 +82,9 @@ public abstract class BSLinkset
82 82
83 // Some linksets have a preferred physical shape. 83 // Some linksets have a preferred physical shape.
84 // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. 84 // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected.
85 public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) 85 public virtual PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor)
86 { 86 {
87 return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; 87 return PhysicsShapeType.SHAPE_UNKNOWN;
88 } 88 }
89 89
90 // Linksets move around the children so the linkset might need to compute the child position 90 // Linksets move around the children so the linkset might need to compute the child position