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authorMelanie2012-11-22 14:47:57 +0000
committerMelanie2012-11-22 14:47:57 +0000
commit2bdd3eb918cede60290905974ea26d2bbd7d5187 (patch)
treef492abae6df9a63505ecf7703932562bd1c0f457 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentMerge branch 'master' into careminster (diff)
parentRename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 4ee047b..0df4310 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -82,9 +82,9 @@ public abstract class BSLinkset
82 82
83 // Some linksets have a preferred physical shape. 83 // Some linksets have a preferred physical shape.
84 // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. 84 // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected.
85 public virtual PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) 85 public virtual BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor)
86 { 86 {
87 return PhysicsShapeType.SHAPE_UNKNOWN; 87 return BSPhysicsShapeType.SHAPE_UNKNOWN;
88 } 88 }
89 89
90 // Linksets move around the children so the linkset might need to compute the child position 90 // Linksets move around the children so the linkset might need to compute the child position