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authorMelanie2012-12-16 21:19:30 +0000
committerMelanie2012-12-16 21:19:30 +0000
commit0a876a305c32e52d7d0b437c8246119227fce51c (patch)
tree59772311fcbaf528749b3b9661b252d99f0776ba /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentMerge branch 'master' into careminster (diff)
parentMake WebStatsModule properly handle scenes added or removed after initial sta... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs17
1 files changed, 15 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 0df4310..ce0fbe6 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -32,6 +32,14 @@ using OMV = OpenMetaverse;
32 32
33namespace OpenSim.Region.Physics.BulletSPlugin 33namespace OpenSim.Region.Physics.BulletSPlugin
34{ 34{
35
36// A BSPrim can get individual information about its linkedness attached
37// to it through an instance of a subclass of LinksetInfo.
38// Each type of linkset will define the information needed for its type.
39public abstract class BSLinksetInfo
40{
41}
42
35public abstract class BSLinkset 43public abstract class BSLinkset
36{ 44{
37 // private static string LogHeader = "[BULLETSIM LINKSET]"; 45 // private static string LogHeader = "[BULLETSIM LINKSET]";
@@ -116,7 +124,7 @@ public abstract class BSLinkset
116 get { return ComputeLinksetGeometricCenter(); } 124 get { return ComputeLinksetGeometricCenter(); }
117 } 125 }
118 126
119 protected void Initialize(BSScene scene, BSPhysObject parent) 127 protected BSLinkset(BSScene scene, BSPhysObject parent)
120 { 128 {
121 // A simple linkset of one (no children) 129 // A simple linkset of one (no children)
122 LinksetID = m_nextLinksetID++; 130 LinksetID = m_nextLinksetID++;
@@ -127,6 +135,7 @@ public abstract class BSLinkset
127 LinksetRoot = parent; 135 LinksetRoot = parent;
128 m_children = new HashSet<BSPhysObject>(); 136 m_children = new HashSet<BSPhysObject>();
129 m_mass = parent.RawMass; 137 m_mass = parent.RawMass;
138 Rebuilding = false;
130 } 139 }
131 140
132 // Link to a linkset where the child knows the parent. 141 // Link to a linkset where the child knows the parent.
@@ -219,7 +228,7 @@ public abstract class BSLinkset
219 // I am the root of a linkset and a new child is being added 228 // I am the root of a linkset and a new child is being added
220 // Called while LinkActivity is locked. 229 // Called while LinkActivity is locked.
221 protected abstract void AddChildToLinkset(BSPhysObject child); 230 protected abstract void AddChildToLinkset(BSPhysObject child);
222 231
223 // I am the root of a linkset and one of my children is being removed. 232 // I am the root of a linkset and one of my children is being removed.
224 // Safe to call even if the child is not really in my linkset. 233 // Safe to call even if the child is not really in my linkset.
225 protected abstract void RemoveChildFromLinkset(BSPhysObject child); 234 protected abstract void RemoveChildFromLinkset(BSPhysObject child);
@@ -229,6 +238,10 @@ public abstract class BSLinkset
229 // May be called at runtime or taint-time. 238 // May be called at runtime or taint-time.
230 public abstract void Refresh(BSPhysObject requestor); 239 public abstract void Refresh(BSPhysObject requestor);
231 240
241 // Flag denoting the linkset is in the process of being rebuilt.
242 // Used to know not the schedule a rebuild in the middle of a rebuild.
243 protected bool Rebuilding { get; set; }
244
232 // The object is going dynamic (physical). Do any setup necessary 245 // The object is going dynamic (physical). Do any setup necessary
233 // for a dynamic linkset. 246 // for a dynamic linkset.
234 // Only the state of the passed object can be modified. The rest of the linkset 247 // Only the state of the passed object can be modified. The rest of the linkset