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author | Robert Adams | 2012-10-31 14:49:28 -0700 |
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committer | Robert Adams | 2012-11-03 21:15:06 -0700 |
commit | 364a7c308804a3e331199ca60c6dfafa406b5d0d (patch) | |
tree | f9755f07a181265c57542d3df19879c20a924947 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |
parent | BulletSim: vehicle tweeking. (diff) | |
download | opensim-SC-364a7c308804a3e331199ca60c6dfafa406b5d0d.zip opensim-SC-364a7c308804a3e331199ca60c6dfafa406b5d0d.tar.gz opensim-SC-364a7c308804a3e331199ca60c6dfafa406b5d0d.tar.bz2 opensim-SC-364a7c308804a3e331199ca60c6dfafa406b5d0d.tar.xz |
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 6d84fcc..525ec28 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -194,13 +194,6 @@ public abstract class BSLinkset | |||
194 | // Called while LinkActivity is locked. | 194 | // Called while LinkActivity is locked. |
195 | protected abstract void AddChildToLinkset(BSPhysObject child); | 195 | protected abstract void AddChildToLinkset(BSPhysObject child); |
196 | 196 | ||
197 | // Forcefully removing a child from a linkset. | ||
198 | // This is not being called by the child so we have to make sure the child doesn't think | ||
199 | // it's still connected to the linkset. | ||
200 | // Normal OpenSimulator operation will never do this because other SceneObjectPart information | ||
201 | // also has to be updated (like pointer to prim's parent). | ||
202 | protected abstract void RemoveChildFromOtherLinkset(BSPhysObject pchild); | ||
203 | |||
204 | // I am the root of a linkset and one of my children is being removed. | 197 | // I am the root of a linkset and one of my children is being removed. |
205 | // Safe to call even if the child is not really in my linkset. | 198 | // Safe to call even if the child is not really in my linkset. |
206 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); | 199 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); |