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authorRobert Adams2012-10-31 14:49:28 -0700
committerRobert Adams2012-11-03 21:15:06 -0700
commit364a7c308804a3e331199ca60c6dfafa406b5d0d (patch)
treef9755f07a181265c57542d3df19879c20a924947 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentBulletSim: vehicle tweeking. (diff)
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 6d84fcc..525ec28 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -194,13 +194,6 @@ public abstract class BSLinkset
194 // Called while LinkActivity is locked. 194 // Called while LinkActivity is locked.
195 protected abstract void AddChildToLinkset(BSPhysObject child); 195 protected abstract void AddChildToLinkset(BSPhysObject child);
196 196
197 // Forcefully removing a child from a linkset.
198 // This is not being called by the child so we have to make sure the child doesn't think
199 // it's still connected to the linkset.
200 // Normal OpenSimulator operation will never do this because other SceneObjectPart information
201 // also has to be updated (like pointer to prim's parent).
202 protected abstract void RemoveChildFromOtherLinkset(BSPhysObject pchild);
203
204 // I am the root of a linkset and one of my children is being removed. 197 // I am the root of a linkset and one of my children is being removed.
205 // Safe to call even if the child is not really in my linkset. 198 // Safe to call even if the child is not really in my linkset.
206 protected abstract void RemoveChildFromLinkset(BSPhysObject child); 199 protected abstract void RemoveChildFromLinkset(BSPhysObject child);