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authorRobert Adams2013-04-28 14:44:21 -0700
committerRobert Adams2013-04-29 07:38:40 -0700
commite5582939fd8d78b61c6f1eeda6de45d94f4b4926 (patch)
tree1f990ab6f73f4e787566031af35c7c59c89968aa /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentBulletSim: complete BSShape classes. (diff)
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BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs9
1 files changed, 1 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 4ece1eb..df1dd34 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -93,13 +93,6 @@ public abstract class BSLinkset
93 // to the physical representation is done via the tainting mechenism. 93 // to the physical representation is done via the tainting mechenism.
94 protected object m_linksetActivityLock = new Object(); 94 protected object m_linksetActivityLock = new Object();
95 95
96 // Some linksets have a preferred physical shape.
97 // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected.
98 public virtual BSPhysicsShapeType PreferredPhysicalShape(BSPrimLinkable requestor)
99 {
100 return BSPhysicsShapeType.SHAPE_UNKNOWN;
101 }
102
103 // We keep the prim's mass in the linkset structure since it could be dependent on other prims 96 // We keep the prim's mass in the linkset structure since it could be dependent on other prims
104 public float LinksetMass { get; protected set; } 97 public float LinksetMass { get; protected set; }
105 98
@@ -263,7 +256,7 @@ public abstract class BSLinkset
263 // This is called when the root body is changing. 256 // This is called when the root body is changing.
264 // Returns 'true' of something was actually removed and would need restoring 257 // Returns 'true' of something was actually removed and would need restoring
265 // Called at taint-time!! 258 // Called at taint-time!!
266 public abstract bool RemoveBodyDependencies(BSPrimLinkable child); 259 public abstract bool RemoveDependencies(BSPrimLinkable child);
267 260
268 // ================================================================ 261 // ================================================================
269 protected virtual float ComputeLinksetMass() 262 protected virtual float ComputeLinksetMass()