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authorRobert Adams2012-12-16 21:18:32 -0800
committerRobert Adams2012-12-16 21:19:13 -0800
commit2b8efa24dd816fda23fe3aed5822af1d50febf5d (patch)
tree287352bc66cf34ce25ee86a59099af43d2d23cb4 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentBulletSim: add even more to the TODO list. (diff)
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BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 2486be5..2017fa5 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -252,8 +252,9 @@ public abstract class BSLinkset
252 252
253 // Called when a parameter update comes from the physics engine for any object 253 // Called when a parameter update comes from the physics engine for any object
254 // of the linkset is received. 254 // of the linkset is received.
255 // Passed flag is update came from physics engine (true) or the user (false).
255 // Called at taint-time!! 256 // Called at taint-time!!
256 public abstract void UpdateProperties(BSPhysObject physObject); 257 public abstract void UpdateProperties(BSPhysObject physObject, bool physicalUpdate);
257 258
258 // Routine used when rebuilding the body of the root of the linkset 259 // Routine used when rebuilding the body of the root of the linkset
259 // Destroy all the constraints have have been made to root. 260 // Destroy all the constraints have have been made to root.