diff options
author | Robert Adams | 2013-02-07 21:57:31 -0800 |
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committer | Robert Adams | 2013-02-08 16:29:29 -0800 |
commit | 1b203601f43662541526369f540dd04f5b485be6 (patch) | |
tree | 418bae04970c59ed4ab7653686843bc2e916b730 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |
parent | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... (diff) | |
download | opensim-SC-1b203601f43662541526369f540dd04f5b485be6.zip opensim-SC-1b203601f43662541526369f540dd04f5b485be6.tar.gz opensim-SC-1b203601f43662541526369f540dd04f5b485be6.tar.bz2 opensim-SC-1b203601f43662541526369f540dd04f5b485be6.tar.xz |
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
Diffstat (limited to '')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 1e3e5d8..8e69db3 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -52,7 +52,7 @@ public abstract class BSLinkset | |||
52 | Manual = 2 // linkset tied together manually (code moves all the pieces) | 52 | Manual = 2 // linkset tied together manually (code moves all the pieces) |
53 | } | 53 | } |
54 | // Create the correct type of linkset for this child | 54 | // Create the correct type of linkset for this child |
55 | public static BSLinkset Factory(BSScene physScene, BSPhysObject parent) | 55 | public static BSLinkset Factory(BSScene physScene, BSPrimLinkable parent) |
56 | { | 56 | { |
57 | BSLinkset ret = null; | 57 | BSLinkset ret = null; |
58 | 58 | ||
@@ -74,7 +74,7 @@ public abstract class BSLinkset | |||
74 | return ret; | 74 | return ret; |
75 | } | 75 | } |
76 | 76 | ||
77 | public BSPhysObject LinksetRoot { get; protected set; } | 77 | public BSPrimLinkable LinksetRoot { get; protected set; } |
78 | 78 | ||
79 | public BSScene PhysicsScene { get; private set; } | 79 | public BSScene PhysicsScene { get; private set; } |
80 | 80 | ||
@@ -82,7 +82,7 @@ public abstract class BSLinkset | |||
82 | public int LinksetID { get; private set; } | 82 | public int LinksetID { get; private set; } |
83 | 83 | ||
84 | // The children under the root in this linkset. | 84 | // The children under the root in this linkset. |
85 | protected HashSet<BSPhysObject> m_children; | 85 | protected HashSet<BSPrimLinkable> m_children; |
86 | 86 | ||
87 | // We lock the diddling of linkset classes to prevent any badness. | 87 | // We lock the diddling of linkset classes to prevent any badness. |
88 | // This locks the modification of the instances of this class. Changes | 88 | // This locks the modification of the instances of this class. Changes |
@@ -91,7 +91,7 @@ public abstract class BSLinkset | |||
91 | 91 | ||
92 | // Some linksets have a preferred physical shape. | 92 | // Some linksets have a preferred physical shape. |
93 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. | 93 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. |
94 | public virtual BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | 94 | public virtual BSPhysicsShapeType PreferredPhysicalShape(BSPrimLinkable requestor) |
95 | { | 95 | { |
96 | return BSPhysicsShapeType.SHAPE_UNKNOWN; | 96 | return BSPhysicsShapeType.SHAPE_UNKNOWN; |
97 | } | 97 | } |
@@ -111,7 +111,7 @@ public abstract class BSLinkset | |||
111 | get { return ComputeLinksetGeometricCenter(); } | 111 | get { return ComputeLinksetGeometricCenter(); } |
112 | } | 112 | } |
113 | 113 | ||
114 | protected BSLinkset(BSScene scene, BSPhysObject parent) | 114 | protected BSLinkset(BSScene scene, BSPrimLinkable parent) |
115 | { | 115 | { |
116 | // A simple linkset of one (no children) | 116 | // A simple linkset of one (no children) |
117 | LinksetID = m_nextLinksetID++; | 117 | LinksetID = m_nextLinksetID++; |
@@ -120,7 +120,7 @@ public abstract class BSLinkset | |||
120 | m_nextLinksetID = 1; | 120 | m_nextLinksetID = 1; |
121 | PhysicsScene = scene; | 121 | PhysicsScene = scene; |
122 | LinksetRoot = parent; | 122 | LinksetRoot = parent; |
123 | m_children = new HashSet<BSPhysObject>(); | 123 | m_children = new HashSet<BSPrimLinkable>(); |
124 | LinksetMass = parent.RawMass; | 124 | LinksetMass = parent.RawMass; |
125 | Rebuilding = false; | 125 | Rebuilding = false; |
126 | } | 126 | } |
@@ -129,7 +129,7 @@ public abstract class BSLinkset | |||
129 | // Parent changing should not happen so do some sanity checking. | 129 | // Parent changing should not happen so do some sanity checking. |
130 | // We return the parent's linkset so the child can track its membership. | 130 | // We return the parent's linkset so the child can track its membership. |
131 | // Called at runtime. | 131 | // Called at runtime. |
132 | public BSLinkset AddMeToLinkset(BSPhysObject child) | 132 | public BSLinkset AddMeToLinkset(BSPrimLinkable child) |
133 | { | 133 | { |
134 | lock (m_linksetActivityLock) | 134 | lock (m_linksetActivityLock) |
135 | { | 135 | { |
@@ -145,14 +145,13 @@ public abstract class BSLinkset | |||
145 | // Returns a new linkset for the child which is a linkset of one (just the | 145 | // Returns a new linkset for the child which is a linkset of one (just the |
146 | // orphened child). | 146 | // orphened child). |
147 | // Called at runtime. | 147 | // Called at runtime. |
148 | public BSLinkset RemoveMeFromLinkset(BSPhysObject child) | 148 | public BSLinkset RemoveMeFromLinkset(BSPrimLinkable child) |
149 | { | 149 | { |
150 | lock (m_linksetActivityLock) | 150 | lock (m_linksetActivityLock) |
151 | { | 151 | { |
152 | if (IsRoot(child)) | 152 | if (IsRoot(child)) |
153 | { | 153 | { |
154 | // Cannot remove the root from a linkset. | 154 | // Cannot remove the root from a linkset. |
155 | child.PositionDisplacement = OMV.Vector3.Zero; | ||
156 | return this; | 155 | return this; |
157 | } | 156 | } |
158 | RemoveChildFromLinkset(child); | 157 | RemoveChildFromLinkset(child); |
@@ -160,12 +159,11 @@ public abstract class BSLinkset | |||
160 | } | 159 | } |
161 | 160 | ||
162 | // The child is down to a linkset of just itself | 161 | // The child is down to a linkset of just itself |
163 | child.PositionDisplacement = OMV.Vector3.Zero; | ||
164 | return BSLinkset.Factory(PhysicsScene, child); | 162 | return BSLinkset.Factory(PhysicsScene, child); |
165 | } | 163 | } |
166 | 164 | ||
167 | // Return 'true' if the passed object is the root object of this linkset | 165 | // Return 'true' if the passed object is the root object of this linkset |
168 | public bool IsRoot(BSPhysObject requestor) | 166 | public bool IsRoot(BSPrimLinkable requestor) |
169 | { | 167 | { |
170 | return (requestor.LocalID == LinksetRoot.LocalID); | 168 | return (requestor.LocalID == LinksetRoot.LocalID); |
171 | } | 169 | } |
@@ -176,14 +174,14 @@ public abstract class BSLinkset | |||
176 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } | 174 | public bool HasAnyChildren { get { return (m_children.Count > 0); } } |
177 | 175 | ||
178 | // Return 'true' if this child is in this linkset | 176 | // Return 'true' if this child is in this linkset |
179 | public bool HasChild(BSPhysObject child) | 177 | public bool HasChild(BSPrimLinkable child) |
180 | { | 178 | { |
181 | bool ret = false; | 179 | bool ret = false; |
182 | lock (m_linksetActivityLock) | 180 | lock (m_linksetActivityLock) |
183 | { | 181 | { |
184 | ret = m_children.Contains(child); | 182 | ret = m_children.Contains(child); |
185 | /* Safer version but the above should work | 183 | /* Safer version but the above should work |
186 | foreach (BSPhysObject bp in m_children) | 184 | foreach (BSPrimLinkable bp in m_children) |
187 | { | 185 | { |
188 | if (child.LocalID == bp.LocalID) | 186 | if (child.LocalID == bp.LocalID) |
189 | { | 187 | { |
@@ -198,14 +196,14 @@ public abstract class BSLinkset | |||
198 | 196 | ||
199 | // Perform an action on each member of the linkset including root prim. | 197 | // Perform an action on each member of the linkset including root prim. |
200 | // Depends on the action on whether this should be done at taint time. | 198 | // Depends on the action on whether this should be done at taint time. |
201 | public delegate bool ForEachMemberAction(BSPhysObject obj); | 199 | public delegate bool ForEachMemberAction(BSPrimLinkable obj); |
202 | public virtual bool ForEachMember(ForEachMemberAction action) | 200 | public virtual bool ForEachMember(ForEachMemberAction action) |
203 | { | 201 | { |
204 | bool ret = false; | 202 | bool ret = false; |
205 | lock (m_linksetActivityLock) | 203 | lock (m_linksetActivityLock) |
206 | { | 204 | { |
207 | action(LinksetRoot); | 205 | action(LinksetRoot); |
208 | foreach (BSPhysObject po in m_children) | 206 | foreach (BSPrimLinkable po in m_children) |
209 | { | 207 | { |
210 | if (action(po)) | 208 | if (action(po)) |
211 | break; | 209 | break; |
@@ -216,16 +214,16 @@ public abstract class BSLinkset | |||
216 | 214 | ||
217 | // I am the root of a linkset and a new child is being added | 215 | // I am the root of a linkset and a new child is being added |
218 | // Called while LinkActivity is locked. | 216 | // Called while LinkActivity is locked. |
219 | protected abstract void AddChildToLinkset(BSPhysObject child); | 217 | protected abstract void AddChildToLinkset(BSPrimLinkable child); |
220 | 218 | ||
221 | // I am the root of a linkset and one of my children is being removed. | 219 | // I am the root of a linkset and one of my children is being removed. |
222 | // Safe to call even if the child is not really in my linkset. | 220 | // Safe to call even if the child is not really in my linkset. |
223 | protected abstract void RemoveChildFromLinkset(BSPhysObject child); | 221 | protected abstract void RemoveChildFromLinkset(BSPrimLinkable child); |
224 | 222 | ||
225 | // When physical properties are changed the linkset needs to recalculate | 223 | // When physical properties are changed the linkset needs to recalculate |
226 | // its internal properties. | 224 | // its internal properties. |
227 | // May be called at runtime or taint-time. | 225 | // May be called at runtime or taint-time. |
228 | public virtual void Refresh(BSPhysObject requestor) | 226 | public virtual void Refresh(BSPrimLinkable requestor) |
229 | { | 227 | { |
230 | LinksetMass = ComputeLinksetMass(); | 228 | LinksetMass = ComputeLinksetMass(); |
231 | } | 229 | } |
@@ -240,26 +238,26 @@ public abstract class BSLinkset | |||
240 | // has not yet been fully constructed. | 238 | // has not yet been fully constructed. |
241 | // Return 'true' if any properties updated on the passed object. | 239 | // Return 'true' if any properties updated on the passed object. |
242 | // Called at taint-time! | 240 | // Called at taint-time! |
243 | public abstract bool MakeDynamic(BSPhysObject child); | 241 | public abstract bool MakeDynamic(BSPrimLinkable child); |
244 | 242 | ||
245 | // The object is going static (non-physical). Do any setup necessary | 243 | // The object is going static (non-physical). Do any setup necessary |
246 | // for a static linkset. | 244 | // for a static linkset. |
247 | // Return 'true' if any properties updated on the passed object. | 245 | // Return 'true' if any properties updated on the passed object. |
248 | // Called at taint-time! | 246 | // Called at taint-time! |
249 | public abstract bool MakeStatic(BSPhysObject child); | 247 | public abstract bool MakeStatic(BSPrimLinkable child); |
250 | 248 | ||
251 | // Called when a parameter update comes from the physics engine for any object | 249 | // Called when a parameter update comes from the physics engine for any object |
252 | // of the linkset is received. | 250 | // of the linkset is received. |
253 | // Passed flag is update came from physics engine (true) or the user (false). | 251 | // Passed flag is update came from physics engine (true) or the user (false). |
254 | // Called at taint-time!! | 252 | // Called at taint-time!! |
255 | public abstract void UpdateProperties(UpdatedProperties whichUpdated, BSPhysObject physObject); | 253 | public abstract void UpdateProperties(UpdatedProperties whichUpdated, BSPrimLinkable physObject); |
256 | 254 | ||
257 | // Routine used when rebuilding the body of the root of the linkset | 255 | // Routine used when rebuilding the body of the root of the linkset |
258 | // Destroy all the constraints have have been made to root. | 256 | // Destroy all the constraints have have been made to root. |
259 | // This is called when the root body is changing. | 257 | // This is called when the root body is changing. |
260 | // Returns 'true' of something was actually removed and would need restoring | 258 | // Returns 'true' of something was actually removed and would need restoring |
261 | // Called at taint-time!! | 259 | // Called at taint-time!! |
262 | public abstract bool RemoveBodyDependencies(BSPrim child); | 260 | public abstract bool RemoveBodyDependencies(BSPrimLinkable child); |
263 | 261 | ||
264 | // ================================================================ | 262 | // ================================================================ |
265 | protected virtual float ComputeLinksetMass() | 263 | protected virtual float ComputeLinksetMass() |
@@ -269,7 +267,7 @@ public abstract class BSLinkset | |||
269 | { | 267 | { |
270 | lock (m_linksetActivityLock) | 268 | lock (m_linksetActivityLock) |
271 | { | 269 | { |
272 | foreach (BSPhysObject bp in m_children) | 270 | foreach (BSPrimLinkable bp in m_children) |
273 | { | 271 | { |
274 | mass += bp.RawMass; | 272 | mass += bp.RawMass; |
275 | } | 273 | } |
@@ -286,7 +284,7 @@ public abstract class BSLinkset | |||
286 | com = LinksetRoot.Position * LinksetRoot.RawMass; | 284 | com = LinksetRoot.Position * LinksetRoot.RawMass; |
287 | float totalMass = LinksetRoot.RawMass; | 285 | float totalMass = LinksetRoot.RawMass; |
288 | 286 | ||
289 | foreach (BSPhysObject bp in m_children) | 287 | foreach (BSPrimLinkable bp in m_children) |
290 | { | 288 | { |
291 | com += bp.Position * bp.RawMass; | 289 | com += bp.Position * bp.RawMass; |
292 | totalMass += bp.RawMass; | 290 | totalMass += bp.RawMass; |
@@ -305,7 +303,7 @@ public abstract class BSLinkset | |||
305 | { | 303 | { |
306 | com = LinksetRoot.Position; | 304 | com = LinksetRoot.Position; |
307 | 305 | ||
308 | foreach (BSPhysObject bp in m_children) | 306 | foreach (BSPrimLinkable bp in m_children) |
309 | { | 307 | { |
310 | com += bp.Position; | 308 | com += bp.Position; |
311 | } | 309 | } |