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authorRobert Adams2012-10-22 08:23:21 -0700
committerRobert Adams2012-10-22 22:24:44 -0700
commit65c131c4a362bed347a6240184ce40b9ddeaaae1 (patch)
tree6bdd686e45de05c7ef1be879b23161e9e9cd24e1 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentBulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. (diff)
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BulletSim: remove trailing spaces to make git happy.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 56342b8..f71f3b0 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -23,7 +23,7 @@
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 *
27 27
28/* RA: June 14, 2011. Copied from ODEDynamics.cs and converted to 28/* RA: June 14, 2011. Copied from ODEDynamics.cs and converted to
29 * call the BulletSim system. 29 * call the BulletSim system.
@@ -352,7 +352,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
352 // m_bankingMix = 1; 352 // m_bankingMix = 1;
353 // m_bankingTimescale = 1; 353 // m_bankingTimescale = 1;
354 // m_referenceFrame = Quaternion.Identity; 354 // m_referenceFrame = Quaternion.Identity;
355 m_flags |= (VehicleFlag.NO_DEFLECTION_UP 355 m_flags |= (VehicleFlag.NO_DEFLECTION_UP
356 | VehicleFlag.LIMIT_ROLL_ONLY 356 | VehicleFlag.LIMIT_ROLL_ONLY
357 | VehicleFlag.LIMIT_MOTOR_UP); 357 | VehicleFlag.LIMIT_MOTOR_UP);
358 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); 358 m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
@@ -382,7 +382,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
382 // m_bankingTimescale = 1; 382 // m_bankingTimescale = 1;
383 // m_referenceFrame = Quaternion.Identity; 383 // m_referenceFrame = Quaternion.Identity;
384 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY 384 m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY
385 | VehicleFlag.HOVER_GLOBAL_HEIGHT 385 | VehicleFlag.HOVER_GLOBAL_HEIGHT
386 | VehicleFlag.LIMIT_ROLL_ONLY 386 | VehicleFlag.LIMIT_ROLL_ONLY
387 | VehicleFlag.HOVER_UP_ONLY); 387 | VehicleFlag.HOVER_UP_ONLY);
388 m_flags |= (VehicleFlag.NO_DEFLECTION_UP 388 m_flags |= (VehicleFlag.NO_DEFLECTION_UP
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
458 // Do any updating needed for a vehicle 458 // Do any updating needed for a vehicle
459 public void Refresh() 459 public void Refresh()
460 { 460 {
461 if (!IsActive) 461 if (!IsActive)
462 return; 462 return;
463 463
464 // Set the prim's inertia to zero. The vehicle code handles that and this 464 // Set the prim's inertia to zero. The vehicle code handles that and this
@@ -791,7 +791,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
791 791
792 // Sum velocities 792 // Sum velocities
793 m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection 793 m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
794 794
795 if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) 795 if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
796 { 796 {
797 m_lastAngularVelocity.X = 0; 797 m_lastAngularVelocity.X = 0;