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author | Robert Adams | 2013-01-25 16:00:17 -0800 |
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committer | Robert Adams | 2013-01-27 12:50:05 -0800 |
commit | ddef8f16e58471d19baa63f14134b25309cf2570 (patch) | |
tree | f7f520bf8613ff818701392958572f73f4b2b91e /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: parameterize several vehicle debugging values: physical linear and... (diff) | |
download | opensim-SC-ddef8f16e58471d19baa63f14134b25309cf2570.zip opensim-SC-ddef8f16e58471d19baa63f14134b25309cf2570.tar.gz opensim-SC-ddef8f16e58471d19baa63f14134b25309cf2570.tar.bz2 opensim-SC-ddef8f16e58471d19baa63f14134b25309cf2570.tar.xz |
BulletSim: first attempt at reporting top colliders
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 5c531fc..06b4620 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -597,8 +597,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
597 | // Moderate angular movement introduced by Bullet. | 597 | // Moderate angular movement introduced by Bullet. |
598 | // TODO: possibly set AngularFactor and LinearFactor for the type of vehicle. | 598 | // TODO: possibly set AngularFactor and LinearFactor for the type of vehicle. |
599 | // Maybe compute linear and angular factor and damping from params. | 599 | // Maybe compute linear and angular factor and damping from params. |
600 | float angularDamping = BSParam.VehicleAngularDamping; | 600 | PhysicsScene.PE.SetAngularDamping(Prim.PhysBody, BSParam.VehicleAngularDamping); |
601 | PhysicsScene.PE.SetAngularDamping(Prim.PhysBody, angularDamping); | ||
602 | PhysicsScene.PE.SetLinearFactor(Prim.PhysBody, BSParam.VehicleLinearFactorV); | 601 | PhysicsScene.PE.SetLinearFactor(Prim.PhysBody, BSParam.VehicleLinearFactorV); |
603 | PhysicsScene.PE.SetAngularFactorV(Prim.PhysBody, BSParam.VehicleAngularFactorV); | 602 | PhysicsScene.PE.SetAngularFactorV(Prim.PhysBody, BSParam.VehicleAngularFactorV); |
604 | 603 | ||
@@ -615,8 +614,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
615 | // The actual vehicle gravity is set to zero in Bullet so we can do all the application of same. | 614 | // The actual vehicle gravity is set to zero in Bullet so we can do all the application of same. |
616 | PhysicsScene.PE.SetGravity(Prim.PhysBody, Vector3.Zero); | 615 | PhysicsScene.PE.SetGravity(Prim.PhysBody, Vector3.Zero); |
617 | 616 | ||
618 | VDetailLog("{0},BSDynamics.Refresh,mass={1},frict={2},inert={3},aDamp={4},grav={5}", | 617 | VDetailLog("{0},BSDynamics.Refresh,mass={1},inert={2},grav={3},aDamp={4},frict={5},rest={6},lFact={7},aFact={8}", |
619 | Prim.LocalID, m_vehicleMass, Prim.Inertia, angularDamping, m_VehicleGravity); | 618 | Prim.LocalID, m_vehicleMass, Prim.Inertia, m_VehicleGravity, |
619 | BSParam.VehicleAngularDamping, BSParam.VehicleFriction, BSParam.VehicleRestitution, | ||
620 | BSParam.VehicleLinearFactor, BSParam.VehicleAngularFactor | ||
621 | ); | ||
620 | } | 622 | } |
621 | else | 623 | else |
622 | { | 624 | { |