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author | Robert Adams | 2012-12-27 18:19:25 -0800 |
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committer | Robert Adams | 2012-12-27 22:12:28 -0800 |
commit | c1e7539c77480b839d513dbb7db74aa8f260eba0 (patch) | |
tree | c67c637a678b0ec432438eb56a66481a258eab19 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ... (diff) | |
download | opensim-SC-c1e7539c77480b839d513dbb7db74aa8f260eba0.zip opensim-SC-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.gz opensim-SC-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.bz2 opensim-SC-c1e7539c77480b839d513dbb7db74aa8f260eba0.tar.xz |
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index a8edd23..0bdfbe3 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -822,6 +822,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
822 | { | 822 | { |
823 | if (!IsActive) return; | 823 | if (!IsActive) return; |
824 | 824 | ||
825 | if (PhysicsScene.VehiclePhysicalLoggingEnabled) | ||
826 | BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, Prim.PhysBody.ptr); | ||
827 | |||
825 | ForgetKnownVehicleProperties(); | 828 | ForgetKnownVehicleProperties(); |
826 | 829 | ||
827 | MoveLinear(pTimestep); | 830 | MoveLinear(pTimestep); |
@@ -836,6 +839,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
836 | // for the physics engine to note the changes so an UpdateProperties event will happen. | 839 | // for the physics engine to note the changes so an UpdateProperties event will happen. |
837 | PushKnownChanged(); | 840 | PushKnownChanged(); |
838 | 841 | ||
842 | if (PhysicsScene.VehiclePhysicalLoggingEnabled) | ||
843 | BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, Prim.PhysBody.ptr); | ||
844 | |||
839 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 845 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", |
840 | Prim.LocalID, VehiclePosition, Prim.Force, VehicleVelocity, VehicleRotationalVelocity); | 846 | Prim.LocalID, VehiclePosition, Prim.Force, VehicleVelocity, VehicleRotationalVelocity); |
841 | } | 847 | } |