aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
diff options
context:
space:
mode:
authorRobert Adams2013-07-22 12:10:23 -0700
committerRobert Adams2013-07-22 12:10:23 -0700
commit44543ebe638f391fc1c7ff532fe4470006dec55a (patch)
tree5e1e584eb5ce90ccebec9e2584af688359e3d8ee /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentRevert "Add experimental stubs for an extension function interface on both" (diff)
downloadopensim-SC-44543ebe638f391fc1c7ff532fe4470006dec55a.zip
opensim-SC-44543ebe638f391fc1c7ff532fe4470006dec55a.tar.gz
opensim-SC-44543ebe638f391fc1c7ff532fe4470006dec55a.tar.bz2
opensim-SC-44543ebe638f391fc1c7ff532fe4470006dec55a.tar.xz
Revert "BulletSim: freshen up the code for constraint based linksets."
The changes don't seem to be ready for prime time. This reverts commit 803632f8f32d91bb4aec678d8b45a8430c2703e1.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 4c2c1c1..0204967 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -1029,8 +1029,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin
1029 // Add this correction to the velocity to make it faster/slower. 1029 // Add this correction to the velocity to make it faster/slower.
1030 VehicleVelocity += linearMotorVelocityW; 1030 VehicleVelocity += linearMotorVelocityW;
1031 1031
1032 VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},tgt={3},correctV={4},correctW={5},newVelW={6},fricFact={7}", 1032 VDetailLog("{0}, MoveLinear,velocity,origVelW={1},velV={2},correctV={3},correctW={4},newVelW={5},fricFact={6}",
1033 ControllingPrim.LocalID, origVelW, currentVelV, m_linearMotor.TargetValue, linearMotorCorrectionV, 1033 ControllingPrim.LocalID, origVelW, currentVelV, linearMotorCorrectionV,
1034 linearMotorVelocityW, VehicleVelocity, frictionFactorV); 1034 linearMotorVelocityW, VehicleVelocity, frictionFactorV);
1035 } 1035 }
1036 1036