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author | Robert Adams | 2012-12-25 23:55:25 -0800 |
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committer | Robert Adams | 2012-12-25 23:55:25 -0800 |
commit | d1ede1df3a04428c83a9937059a0df00d7f3e281 (patch) | |
tree | c2f9943a0e6a12c432cbd927520e92deb2a4c013 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |
parent | BulletSim: stop avatar from sliding VERY slowly after walking by (diff) | |
download | opensim-SC-d1ede1df3a04428c83a9937059a0df00d7f3e281.zip opensim-SC-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.gz opensim-SC-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.bz2 opensim-SC-d1ede1df3a04428c83a9937059a0df00d7f3e281.tar.xz |
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
object's individual gravity to the world gravity when the object
is added to the physical world.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index 3fde57b..a8edd23 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -573,6 +573,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
573 | BulletSimAPI.SetMassProps2(Prim.PhysBody.ptr, m_vehicleMass, localInertia); | 573 | BulletSimAPI.SetMassProps2(Prim.PhysBody.ptr, m_vehicleMass, localInertia); |
574 | BulletSimAPI.UpdateInertiaTensor2(Prim.PhysBody.ptr); | 574 | BulletSimAPI.UpdateInertiaTensor2(Prim.PhysBody.ptr); |
575 | 575 | ||
576 | Vector3 grav = PhysicsScene.DefaultGravity * (1f - Prim.Buoyancy); | ||
577 | BulletSimAPI.SetGravity2(Prim.PhysBody.ptr, grav); | ||
578 | |||
576 | VDetailLog("{0},BSDynamics.Refresh,mass={1},frict={2},inert={3},aDamp={4}", | 579 | VDetailLog("{0},BSDynamics.Refresh,mass={1},frict={2},inert={3},aDamp={4}", |
577 | Prim.LocalID, m_vehicleMass, friction, localInertia, angularDamping); | 580 | Prim.LocalID, m_vehicleMass, friction, localInertia, angularDamping); |
578 | } | 581 | } |