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authorRobert Adams2013-01-20 13:11:00 -0800
committerRobert Adams2013-01-20 23:09:54 -0800
commit2cb1d5240e41639b9c84aa6607aab0df49f353a7 (patch)
tree392a1ea69cfc2e7d56ffdd08a8146ddf6c481567 /OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
parentBulletSim: modify motors to return correction rather than current value (diff)
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BulletSim: small fix making sure terrain height is calculated
properly if the vehicle moves during vehicle actions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 7c9b83b..388d4f9 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -720,10 +720,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin
720 720
721 // Since the computation of terrain height can be a little involved, this routine 721 // Since the computation of terrain height can be a little involved, this routine
722 // is used to fetch the height only once for each vehicle simulation step. 722 // is used to fetch the height only once for each vehicle simulation step.
723 Vector3 lastRememberedHeightPos;
723 private float GetTerrainHeight(Vector3 pos) 724 private float GetTerrainHeight(Vector3 pos)
724 { 725 {
725 if ((m_knownHas & m_knownChangedTerrainHeight) == 0) 726 if ((m_knownHas & m_knownChangedTerrainHeight) == 0 || pos != lastRememberedHeightPos)
726 { 727 {
728 lastRememberedHeightPos = pos;
727 m_knownTerrainHeight = Prim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); 729 m_knownTerrainHeight = Prim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos);
728 m_knownHas |= m_knownChangedTerrainHeight; 730 m_knownHas |= m_knownChangedTerrainHeight;
729 } 731 }