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author | Robert Adams | 2013-02-17 20:07:04 -0800 |
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committer | Robert Adams | 2013-02-17 20:13:49 -0800 |
commit | 1d7276235ace0ed6b7701efa36a7fd7f1b552bab (patch) | |
tree | b7880a0e97da37a2852ad4643ea6ae03ae386018 /OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |
parent | BulletSim: rework parameter setting for different types of values (diff) | |
download | opensim-SC-1d7276235ace0ed6b7701efa36a7fd7f1b552bab.zip opensim-SC-1d7276235ace0ed6b7701efa36a7fd7f1b552bab.tar.gz opensim-SC-1d7276235ace0ed6b7701efa36a7fd7f1b552bab.tar.bz2 opensim-SC-1d7276235ace0ed6b7701efa36a7fd7f1b552bab.tar.xz |
BulletSim: add calls for creating all the different Bullet constraint types.
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs index 2aeff25..5c8d94e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs | |||
@@ -117,8 +117,7 @@ public sealed class BSConstraintCollection : IDisposable | |||
117 | if (this.TryGetConstraint(body1, body2, out constrain)) | 117 | if (this.TryGetConstraint(body1, body2, out constrain)) |
118 | { | 118 | { |
119 | // remove the constraint from our collection | 119 | // remove the constraint from our collection |
120 | RemoveAndDestroyConstraint(constrain); | 120 | ret = RemoveAndDestroyConstraint(constrain); |
121 | ret = true; | ||
122 | } | 121 | } |
123 | } | 122 | } |
124 | 123 | ||
@@ -126,17 +125,19 @@ public sealed class BSConstraintCollection : IDisposable | |||
126 | } | 125 | } |
127 | 126 | ||
128 | // The constraint MUST exist in the collection | 127 | // The constraint MUST exist in the collection |
128 | // Could be called if the constraint was previously removed. | ||
129 | // Return 'true' if the constraint was actually removed and disposed. | ||
129 | public bool RemoveAndDestroyConstraint(BSConstraint constrain) | 130 | public bool RemoveAndDestroyConstraint(BSConstraint constrain) |
130 | { | 131 | { |
132 | bool removed = false; | ||
131 | lock (m_constraints) | 133 | lock (m_constraints) |
132 | { | 134 | { |
133 | // remove the constraint from our collection | 135 | // remove the constraint from our collection |
134 | m_constraints.Remove(constrain); | 136 | removed = m_constraints.Remove(constrain); |
135 | } | 137 | } |
136 | // tell the engine that all its structures need to be freed | 138 | // Dispose() is safe to call multiple times |
137 | constrain.Dispose(); | 139 | constrain.Dispose(); |
138 | // we destroyed something | 140 | return removed; |
139 | return true; | ||
140 | } | 141 | } |
141 | 142 | ||
142 | // Remove all constraints that reference the passed body. | 143 | // Remove all constraints that reference the passed body. |