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authorDavid Walter Seikel2016-11-03 21:44:39 +1000
committerDavid Walter Seikel2016-11-03 21:44:39 +1000
commit134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch)
tree216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
parentMore changing to production grid. Double oops. (diff)
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Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs (renamed from OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs)10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs
index b813974..e42e868 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSConstraint.cs
@@ -29,7 +29,7 @@ using System.Collections.Generic;
29using System.Text; 29using System.Text;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32namespace OpenSim.Region.Physics.BulletSPlugin 32namespace OpenSim.Region.PhysicsModule.BulletS
33{ 33{
34 34
35public abstract class BSConstraint : IDisposable 35public abstract class BSConstraint : IDisposable
@@ -64,7 +64,7 @@ public abstract class BSConstraint : IDisposable
64 { 64 {
65 bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint); 65 bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint);
66 m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", 66 m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}",
67 BSScene.DetailLogZero, 67 m_body1.ID,
68 m_body1.ID, m_body1.AddrString, 68 m_body1.ID, m_body1.AddrString,
69 m_body2.ID, m_body2.AddrString, 69 m_body2.ID, m_body2.AddrString,
70 success); 70 success);
@@ -77,7 +77,10 @@ public abstract class BSConstraint : IDisposable
77 { 77 {
78 bool ret = false; 78 bool ret = false;
79 if (m_enabled) 79 if (m_enabled)
80 {
81 m_world.physicsScene.DetailLog("{0},BSConstraint.SetLinearLimits,taint,low={1},high={2}", m_body1.ID, low, high);
80 ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high); 82 ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high);
83 }
81 return ret; 84 return ret;
82 } 85 }
83 86
@@ -85,7 +88,10 @@ public abstract class BSConstraint : IDisposable
85 { 88 {
86 bool ret = false; 89 bool ret = false;
87 if (m_enabled) 90 if (m_enabled)
91 {
92 m_world.physicsScene.DetailLog("{0},BSConstraint.SetAngularLimits,taint,low={1},high={2}", m_body1.ID, low, high);
88 ret = PhysicsScene.PE.SetAngularLimits(m_constraint, low, high); 93 ret = PhysicsScene.PE.SetAngularLimits(m_constraint, low, high);
94 }
89 return ret; 95 return ret;
90 } 96 }
91 97