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authorRobert Adams2012-12-30 10:37:37 -0800
committerRobert Adams2012-12-31 19:57:22 -0800
commit5379d6d112a8027c8f0f62ba77303e8b69e24332 (patch)
tree5c8200326768218d59745da8cb6aab658ad6b311 /OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
parentBulletSim: another round of conversion: dynamics world and collision object f... (diff)
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
Diffstat (limited to '')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
index c9c7c2e..b813974 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
@@ -65,8 +65,8 @@ public abstract class BSConstraint : IDisposable
65 bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint); 65 bool success = PhysicsScene.PE.DestroyConstraint(m_world, m_constraint);
66 m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}", 66 m_world.physicsScene.DetailLog("{0},BSConstraint.Dispose,taint,id1={1},body1={2},id2={3},body2={4},success={5}",
67 BSScene.DetailLogZero, 67 BSScene.DetailLogZero,
68 m_body1.ID, m_body1.ptr.ToString("X"), 68 m_body1.ID, m_body1.AddrString,
69 m_body2.ID, m_body2.ptr.ToString("X"), 69 m_body2.ID, m_body2.AddrString,
70 success); 70 success);
71 m_constraint.Clear(); 71 m_constraint.Clear();
72 } 72 }