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authorRobert Adams2012-11-20 11:33:42 -0800
committerRobert Adams2012-11-21 16:43:06 -0800
commit8dd5813889b17cc213d20491b41dbf8142b3ccb9 (patch)
tree7377d9f15e5afa6205df23711219ae2c15b25e20 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... (diff)
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 92ff804..799211e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -205,7 +205,7 @@ public sealed class BSCharacter : BSPhysObject
205 // I want the physics engine to make an avatar capsule 205 // I want the physics engine to make an avatar capsule
206 public override PhysicsShapeType PreferredPhysicalShape 206 public override PhysicsShapeType PreferredPhysicalShape
207 { 207 {
208 get {return PhysicsShapeType.SHAPE_AVATAR; } 208 get {return PhysicsShapeType.SHAPE_CAPSULE; }
209 } 209 }
210 210
211 public override bool Grabbed { 211 public override bool Grabbed {