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author | Robert Adams | 2012-11-20 11:33:42 -0800 |
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committer | Robert Adams | 2012-11-21 16:43:06 -0800 |
commit | 8dd5813889b17cc213d20491b41dbf8142b3ccb9 (patch) | |
tree | 7377d9f15e5afa6205df23711219ae2c15b25e20 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... (diff) | |
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually having mesh avatars.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 92ff804..799211e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -205,7 +205,7 @@ public sealed class BSCharacter : BSPhysObject | |||
205 | // I want the physics engine to make an avatar capsule | 205 | // I want the physics engine to make an avatar capsule |
206 | public override PhysicsShapeType PreferredPhysicalShape | 206 | public override PhysicsShapeType PreferredPhysicalShape |
207 | { | 207 | { |
208 | get {return PhysicsShapeType.SHAPE_AVATAR; } | 208 | get {return PhysicsShapeType.SHAPE_CAPSULE; } |
209 | } | 209 | } |
210 | 210 | ||
211 | public override bool Grabbed { | 211 | public override bool Grabbed { |