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authorRobert.Adams2011-07-22 10:22:21 -0700
committerDan Lake2011-07-22 10:23:40 -0700
commit5ffec1cd648bc8dcc333fc528707c09bb8dce27d (patch)
treea9c6be19df834d4d53eeff7dec267b75d4c7bacb /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentMerge branch 'master' into bulletsim (diff)
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Pass collisions and updates in pinned memory (saves marshaling).
Fix folding feet by using collision normals. Add constraint specification.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index d9e236f..dbd7285 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -185,7 +185,7 @@ public class BSCharacter : PhysicsActor
185 get { return _force; } 185 get { return _force; }
186 set { 186 set {
187 _force = value; 187 _force = value;
188 m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force); 188 // m_log.DebugFormat("{0}: Force = {1}", LogHeader, _force);
189 _scene.TaintedObject(delegate() 189 _scene.TaintedObject(delegate()
190 { 190 {
191 BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force); 191 BulletSimAPI.SetObjectForce(_scene.WorldID, _localID, _force);
@@ -411,8 +411,9 @@ public class BSCharacter : PhysicsActor
411 _collidingGroundStep = _scene.SimulationStep; 411 _collidingGroundStep = _scene.SimulationStep;
412 } 412 }
413 413
414 // throttle collisions to the rate specified in the subscription
414 if (_subscribedEventsMs == 0) return; // don't want collisions 415 if (_subscribedEventsMs == 0) return; // don't want collisions
415 int nowTime = Util.EnvironmentTickCount(); 416 int nowTime = _scene.SimulationNowTime;
416 if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return; 417 if (nowTime < (_lastCollisionTime + _subscribedEventsMs)) return;
417 _lastCollisionTime = nowTime; 418 _lastCollisionTime = nowTime;
418 419