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author | Robert Adams | 2012-08-03 14:44:07 -0700 |
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committer | Robert Adams | 2012-08-03 15:09:56 -0700 |
commit | e7ad6ed3a3fda013cd393df6bb50236871092249 (patch) | |
tree | dd8b6b28ae7226c28a8b3a07a893ea24ecb24fb8 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: Add AddObjectForce to BulletSim API. (diff) | |
download | opensim-SC-e7ad6ed3a3fda013cd393df6bb50236871092249.zip opensim-SC-e7ad6ed3a3fda013cd393df6bb50236871092249.tar.gz opensim-SC-e7ad6ed3a3fda013cd393df6bb50236871092249.tar.bz2 opensim-SC-e7ad6ed3a3fda013cd393df6bb50236871092249.tar.xz |
BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index a5635ff..494f5a6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -125,6 +125,8 @@ public class BSCharacter : PhysicsActor | |||
125 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); | 125 | BulletSimAPI.CreateObject(parent_scene.WorldID, shapeData); |
126 | 126 | ||
127 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); | 127 | m_body = new BulletBody(LocalID, BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID)); |
128 | // avatars get all collisions no matter what | ||
129 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
128 | }); | 130 | }); |
129 | 131 | ||
130 | return; | 132 | return; |
@@ -384,11 +386,25 @@ public class BSCharacter : PhysicsActor | |||
384 | // Turn on collision events at a rate no faster than one every the given milliseconds | 386 | // Turn on collision events at a rate no faster than one every the given milliseconds |
385 | public override void SubscribeEvents(int ms) { | 387 | public override void SubscribeEvents(int ms) { |
386 | _subscribedEventsMs = ms; | 388 | _subscribedEventsMs = ms; |
387 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; // make first collision happen | 389 | if (ms > 0) |
390 | { | ||
391 | // make sure first collision happens | ||
392 | _nextCollisionOkTime = Util.EnvironmentTickCount() - _subscribedEventsMs; | ||
393 | |||
394 | Scene.TaintedObject(delegate() | ||
395 | { | ||
396 | BulletSimAPI.AddToCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
397 | }); | ||
398 | } | ||
388 | } | 399 | } |
389 | // Stop collision events | 400 | // Stop collision events |
390 | public override void UnSubscribeEvents() { | 401 | public override void UnSubscribeEvents() { |
391 | _subscribedEventsMs = 0; | 402 | _subscribedEventsMs = 0; |
403 | // Avatars get all their collision events | ||
404 | // Scene.TaintedObject(delegate() | ||
405 | // { | ||
406 | // BulletSimAPI.RemoveFromCollisionFlags2(Body.Ptr, CollisionFlags.BS_SUBSCRIBE_COLLISION_EVENTS); | ||
407 | // }); | ||
392 | } | 408 | } |
393 | // Return 'true' if someone has subscribed to events | 409 | // Return 'true' if someone has subscribed to events |
394 | public override bool SubscribedEvents() { | 410 | public override bool SubscribedEvents() { |