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author | Robert Adams | 2014-10-02 18:45:36 -0700 |
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committer | Robert Adams | 2014-11-30 19:52:58 -0800 |
commit | cf85ade81e38e692fe99c71386ab2c306ab77319 (patch) | |
tree | ba8dd76e62a4a989ae46f02dfe028ef0ee3d37fd /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | A little more cleaning of config files. (diff) | |
download | opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.zip opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.gz opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.bz2 opensim-SC-cf85ade81e38e692fe99c71386ab2c306ab77319.tar.xz |
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 63b70e4..c670cca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -73,8 +73,12 @@ public sealed class BSCharacter : BSPhysObject | |||
73 | // base.RawVelocity = value; } | 73 | // base.RawVelocity = value; } |
74 | // } | 74 | // } |
75 | 75 | ||
76 | // Avatars are always complete (in the physics engine sense) | ||
77 | public override bool IsIncomplete { get { return false; } } | ||
78 | |||
76 | public BSCharacter( | 79 | public BSCharacter( |
77 | uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, bool isFlying) | 80 | uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, bool isFlying) |
81 | |||
78 | : base(parent_scene, localID, avName, "BSCharacter") | 82 | : base(parent_scene, localID, avName, "BSCharacter") |
79 | { | 83 | { |
80 | _physicsActorType = (int)ActorTypes.Agent; | 84 | _physicsActorType = (int)ActorTypes.Agent; |