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authorJustin Clark-Casey2014-11-19 20:06:56 +0000
committerJustin Clark-Casey2014-11-19 20:06:56 +0000
commit7a2c77e7eace93d722ef37595e9fab21d3cd266f (patch)
treed8e8a4ca5c93654526efd6761995022038977125 /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentRemove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s... (diff)
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If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 9b56fb4..a303972 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -614,9 +614,9 @@ public sealed class BSCharacter : BSPhysObject
614 public override OMV.Vector3 PIDTarget { 614 public override OMV.Vector3 PIDTarget {
615 set { _PIDTarget = value; } 615 set { _PIDTarget = value; }
616 } 616 }
617 public override bool PIDActive { 617
618 set { _usePID = value; } 618 public override bool PIDActive { get; set; }
619 } 619
620 public override float PIDTau { 620 public override float PIDTau {
621 set { _PIDTau = value; } 621 set { _PIDTau = value; }
622 } 622 }