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authorRobert Adams2012-08-15 11:33:38 -0700
committerRobert Adams2012-08-15 12:08:13 -0700
commit68f112888bd02b33e3b2f58f5b2adb90ce23e84b (patch)
treeb7003425fe307b769176720ce5cc0349eccea33e /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
parentBulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... (diff)
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BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index d288ab7..e2f7af9 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -488,9 +488,11 @@ public class BSCharacter : PhysicsActor
488 // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. 488 // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop.
489 // base.RequestPhysicsterseUpdate(); 489 // base.RequestPhysicsterseUpdate();
490 490
491 /*
491 DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", 492 DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
492 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, 493 LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
493 entprop.Acceleration, entprop.RotationalVelocity); 494 entprop.Acceleration, entprop.RotationalVelocity);
495 */
494 } 496 }
495 497
496 // Called by the scene when a collision with this object is reported 498 // Called by the scene when a collision with this object is reported